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Doctor Strange

Doctor Strange

Stephen Strange

F) Gd10
A) Ex20
S) Ty6
E) Rm30
R) Gd10
I) Mn75
P) Mn75

Health: 66 Karma: 160
Resources: Gd Pop: 0

Known Powers:
Sorcerer Supreme: Doctor Strange is Sorcerer Supreme of the Earth Dimension and he may use any power as a spell at Am rank. In addition, he use the following spells:
-Alteration-Appearance: Am
-Astral Projection: Un
-Levitation: In
-Shield of the Seraphim: As Personal Force Field able to repel Magical Attacks: Am
-Telepathy: Un
-Conjure: Am ability to summon an item or creature to him.
-Bolts of Balthakk: Mn Energy or Force
-Teresing Boost: Am ability to give himself and his allies Am Regeneration.
-Vapors of Valtorr: Once used, the victims suffer Ex damage each round for 1-10 rounds.
-Dimensional Aperture: Mn
-Spell of Silence: prevents the subject of the spell of speaking of certain matters, only characters with a Psyche greater than Am recieve a FEAT to avoid this effect.

Equipment:
Cloak of Levitation: Sh-X material the Cloak of Levitation has the following abilities:
-Flight: In
-Mental Commands: Dr. Strange can mentally command his Cloak wherever it is, even if he is in his astral form or the cloak is in another dimension, though extradimensional control requires a successful Psyche FEAT roll. These commands are not only flying and levitation, but retrieving, attacking, and enwrapping as well
-Appendage: Depending on where it is instructed to wrap it can blind, prevent escape, stop attacks or magical gesturing or completely encase a human like a mummy with In strength
-Magical Protection: Mn protection vs. Eldritch Magic
Eye of Agamotto: CL1000 material, Un abilities, Has the following power stunts:
-All-Revealing Light: Un ability to allow Dr. Strange to see through disguises, invoke images of the immediate past, and track both corporeal and ethereal beings by their psychic or magical emissions.
-Mind Probe: Dr. Strange is +2CS for Mental Probe, Mental Control, and Telepathy spells. When used as such, the amulet opens and releases a representation of a golden eye, which affixes itself to Dr. Strange's forehead, allowing him to "see" into the mind he wishes to probe. The target is allowed 1 Psyche FEAT at the beginning of the process to resist the probe.
-Ionic Screen: Am personal Force Field
-Gateway: CL1000, Provide a gateway into other dimensions. When called upon under the proper Incantations, the amulet will separate from its backing, seemingly enlarge to a size several feet in diameter, and then open, revealing a portal to other worlds. It can be used this way to visit the realm of Eternity.
-Psychic Link: As the amulet is controlled chiefly by thought and force of will, the wielder of the amulet establishes a psychic link with it. Indeed, when the wielder leaves his body in astral form, as astral duplicate of the amulet-capable of nearly all of the amulet's functions, albeit at slightly less powerful levels-travels with him.
-Worthiness: As an object of 'white magic' it can be only operated by a person possessing pure thoughts and a clean soul.

Talents: Medicine, Occult Lore, Mythological Lore, Martial Arts A, E

Contacts: Wong, The Alliance