Angrir, Breaker of Souls
Daimon Hellstrom
F) Un100/Gd10
A) Rm30/Gd10
S) Un100/Ex20
E) Un100/In40
R) Ex20/Gd10
I) Rm30/Am50
P) Am50/Un100
Health: 330/80 Karma: 100/160
Resources: Ex Pop: 4
Known Powers:
Avatar of Angrir: While wielding the Hammer of Angrir, Hellstrom gains the following abilities:
-Alter Ego: The stats change as shown above
-Invulnerability: Un protection vs. Physical, Energy, Heat, Cold, Radiation, Toxins, Aging and Disease
-Slowed Aging: Un immunity to the ravaging effects of time. Angrir only physically ages one year for every 100 years. He will age, just very slowly.
-Self-Sustenance: Angrir doesn't need to breathe, he can survive in the vacuum of space
-Illusion Detection: +1CS intuition
Soulfire: In Energy, 4 areas
Magic Detection: Ex
Biophysical Control (Healing): Daimon can promote healing of damage caused by wounds, trauma, toxins, and disease with a touch He can increase a targets health by 40 points. This is the maximum benefit the hero can give per day to one specific person. He must make a FEAT on his In power rank. A Green FEAT will handle broken bones, non-terminal disease, and simple wounds. A yellow FEAT will heal physical trauma, wounds to organs, non-fatal poisoning, and terminal diseases. A Red FEAT will cure mortal wounds, coronary attacks, strokes, toxic poisoning, and massive physical trauma. The Power seals the body and returns any still-living tissues to health. It cannot replace lost tissue.
Exorcism: Daimon can release a being from any external domination imposed by a third party with Mn ability at a range of 10 feet. Such controls include Possession, Mental Domination, Serial Immortality, and Magic. If there's a control, this Power can break it. Daimon's Mn rank is compared to that of the Power controlling the subject. Upon severing the being's control over the subject, that being is immediately teleported to its home dimension. This Power commonly appears as a spell used by sorcerers and holy men.
Equipment:
Hammer of Angrir: CL3000 material, The Hammer of Angrir seems similar to Mjolnir in some respects. It gives Nul the following abilities:
-Angrir's Fighting is Sh-Y and she inflicts Un damage. The Hammer of Angrir can be thrown up to 10 areas.
-Automatic Return
-Worthiness: The Hammer is inscribed with runes that translate as "And he who shall be worthy will wield the Hammer of Angrir."
-Transformation: When Hellstrom lifted the Hammer, he was transformed into Angrir.
-Force Projection: Mn Energy, 10 areas
-Dimensional Travel: Ty
-Flight: Am
Talents: Weapon Specialist: (Hammer of Angrir); (As Hellstrom) Mystic Background, Occult Lore, Exorcism, Demonology, Theology
Contacts: The Worthy