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Daimon Hellstrom

Daimon Hellstrom

F) Gd10
A) Gd10
S) Ex20
E) In40
R) Gd10
I) Am50
P) Un100

Health: 80 Karma: 160
Resources: Ex Pop: 4

Known Powers:
Soulfire: In Energy, 4 areas
Magic Detection: Ex
Biophysical Control (Healing): Daimon can promote healing of damage caused by wounds, trauma, toxins, and disease with a touch He can increase a targets health by 40 points. This is the maximum benefit the hero can give per day to one specific person. He must make a FEAT on his In power rank. A Green FEAT will handle broken bones, non-terminal disease, and simple wounds. A yellow FEAT will heal physical trauma, wounds to organs, non-fatal poisoning, and terminal diseases. A Red FEAT will cure mortal wounds, coronary attacks, strokes, toxic poisoning, and massive physical trauma. The Power seals the body and returns any still-living tissues to health. It cannot replace lost tissue.
Exorcism: Daimon can release a being from any external domination imposed by a third party with Mn ability at a range of 10 feet. Such controls include Possession, Mental Domination, Serial Immortality, and Magic. If there's a control, this Power can break it. Daimon's Mn rank is compared to that of the Power controlling the subject. Upon severing the being's control over the subject, that being is immediately teleported to its home dimension. This Power commonly appears as a spell used by sorcerers and holy men.

Equipment:
Netheranium Trident: Sh-Y material, Mn Edge, Un force field around self, 1 area range, affecting only Satan and his powers. The Trident also allows Daimon to:
-Detect Demons: Rm ability
-Flight: Pr airspeed.
-Call up the demonic steeds, Hecate, Agnon and Set for longer journeys. These steeds pulled his chariot at Un airspeed. The Chariot has Ex control and Am body.

Talents: Mystic Background, Occult Lore, Exorcism, Demonology, Theology

Contacts: Dr. Strange, The Alliance, Satana