Iron Fist
Daniel Rand
F) Am50
A) Rm30
S) Gd10
E) Rm30
R) Ex20
I) Gd10
P) Am50
Health: 120 Karma: 80
Resources: Ty Pop: 30
Known Powers:
Chi: With a Psyche FEAT after concentrating for one round, Iron Fist can increase his Fighting, Agility, Endurance, or Strength by +1cs for 10 rounds. On a Yellow Psyche FEAT or better, Iron Fist can choose to raise 2 attributes by +1cs. The duration does not increase. After the 10 rounds has expired, Iron Fist will lose the increased Health benefit. If this should bring him to 0, he is unconscious, but will not start losing Endurance ranks unless it is actual damage that brings him past 0.
Healing: Un ability to heal himself or others with Chi. He must have an appropriate amount of Karma equal to the amount he wishes to heal in order to use this ability.
Iron Fist: Iron Fist can surround his hands or feet with the glowing power of the Iron Fist. The hero must make a Psyche FEAT in order to use this ability. The damage is dependent on the results of the Psyche feat as follows:
-Green: In damage
-Yellow: Am damage
-Red: Mn damage. If his psyche feat result is Red, Iron Fist must make an Endurance FEAT on the Stun column immediately after striking the blow. The Iron Fist may perform this maneuver as often as he likes but each time after the first he attempts this his Psyche FEAT suffers a cumulative -1cs. He cannot Perform this if his effective Psyche rank would be Sh-0. In addition, after the first use of the Iron Fist, any Endurance FEAT he makes to ward off the effects of his Red successful Psyche FEAT (the Stun) suffers a cumulative -1cs.
Iron Will: Mn
Equipment:
Costume: +2cs to Stealth
Talents: Thrown Weapons, Oriental Weapons, Marksmanship, All Martial Arts, Acrobatics, Tumbling, Guns, Business/Finance, Detective/Espionage, Multi-Lingual: (English, Tibetian, Chinese, Japanese, K'un L'un)
Contacts: Avengers, Luke Cage, S.H.I.E.L.D., The Alliance