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Iron Patriot

Iron Patriot

Jim Rhodes

F) In40/Ex20
A) In40/Ty6
S) Mn75/Gd10
E) Mn75/Ex20
R) Ex20
I) Ex20
P) Gd10

Health: 230/56 Karma: 50
Resources: Ex Pop: 5

Known Powers:
None

Equipment:
Iron Patriot Armor: Iron Patriot is a repainted version of James Rhodes' Mark II War Machine armor. The War Maxchine Mark II Armor is the Iron Man Mark XXII that has been weaponized. It has the same defense as the first War Machine armor, but 1/3 of the weight. It also features technology comparable with that of the Mark V. The War Machine Mark II Armor enables the wearer the abilities shown below:
-Alter-Ego: Stats are changed as above
-Security Measures: When not in use, the Mark II Armor stands on its own. The armor will automatically wrap itself around him, without any need for a gantry. It also has an automatic-eject system that can be trigger by the wearer.
-Body Armor: Am protection vs. Physical and Corrosives, In protection vs. Heat and Cold, Mn protection vs. Energy
-Life Support: The Armor is designed for use in the vacuum of space. The armor has a supply of air, which is unknown for how long.
-Flight: Using Repulsor Technology, Iron Man's boot jets allow him to fly at Am airspeed and still perform most actions.
--Supersonic Flight: By using his Gauntlet Repulsors to thrust, this can be raised to Un, but no offensive actions can be taken.
-Protected Senses: Rm protection vs. Sound and Light. Blindness only lasts 1 round max.
-Sensors: Am intensity at a 3 area range in the Ultraviolet, Infrared, Sonar, Radar, Spectral and more frequencies. Mn ability to communicate on all radio frequencies.
-Energy Absorption: Armor has ability to absorb up to Un Energy per round for up to 4 rounds. Absorbed Energy can be redirected into any of the armor's weapon systems, raising that ability score by +1cs above it's maximum ability for 4 rounds or until the 400 points of energy has been depleted. Each round beyond 4 that energy is stored requires Yellow Endurance FEAT or energy is discharged in 1 area radius, including armor's wearer, inflicting Rm damage. Armor provides no protection in this case.
Onboard Computer: War Machine's Armor is controlled an onboard computer system which allows him to perform the following:
-Flight Computer: Grants War Machine Ex maneuverability, and also a +2cs to any Agility FEAT that involves maneuvers or turns.
-Targeting Computer: Grants War Machine +2cs to Agility to fire the suit's weapons systems.
-Computer Link: War Machine is able to link with computer systems, guarded or otherwise at Mn intensity. He may use this ability to scour computer files, access security records, see through security cameras, see through surveillance satellites.
-Systems Monitoring: Displays within the helmet inform him of the status of weapons and power level.
Weapons Systems: The Variable Threat Response Battlesuit has been outfitted with the following weapons:
-Repulsors: Mn Force, up to 10 areas. May inflict substantially less damage at discretion of user.
-Plasma Blade: Mn Edge, ignores body armor
-9mm Claridge Hi-Tec Semi-Automatic Pistols: (x2) Each wrist supports twin 9mm Claridge Hi-Tec semi-automatic pistols that deals Ex Shooting
-5.56x45mm FN F2000: (x2) Rm Shooting, mounted inside of the gauntlets due to the unique way it discharges spent casings out the front.
-Missile Launcher: On the left shoulder, there is a shoulder-mounted missile launcher. Armed with the following missile types:
--High Explosive: Mn Shooting to target and In damage to everyone in the same area as target
--Concentrated Explosive: Mn Shooting to target only
--Armor Piercing: Ignores up to In armor and causes Am Shooting to target
-M134 7.62mm Mini-Gun: The mini-gun can fire up to 1,800 single shots, 100 bursts against a single target, or cover an entire area with a burst 10 times. A single shot causes Gd Shooting; a burst causes In Shooting. The mini-gun ignores up to Rm Body Armor.

Talents: Business/Finance, Martial Arts B, Pilot (combat and standard aircraft), Repair/Tinkering, Military

Contacts: Iron Man/Tony Stark, Rescue/Pepper Potts, The Alliance