Karnak
F) Am50
A) Ex20
S) Rm30
E) Rm30
R) Gd10
I) Am50
P) Ex20
Health: 130 Karma: 60
Resources: Ex Pop: 6/90 (Inhumans)
Known Powers:
Martial Arts Supremacy: Am
Weakness Detection: Gd ability to detect the weakest points in bodies and structures. this gives him the following power stunts:
-Super Strike: after studying the target for 1 turn, he inflicts Un damage if he makes a Psyche FEAT roll.
-Ignore Resistance: He may slam or stun opponents whose Endurance is greater than his strength. He may even totally ignore the effects of armor, resistance, or invulnerability of he makes a Psyche FEAT roll.
Iron Will: Am control over his own body. He can control his body's autonomic functions of breathing, reflexes, and heart beat, and even its reaction to pain and injury. Karnak can halt any of the processes indefinitely. He gains a +1cs in all Endurance FEATs involving poisons or knockout gasses.
Equipment:
None
Talents: Philosopher, Scholar: (Martial Arts), Martial Arts A, D, E, Wrestling, Acrobatics
Contacts: Inhumans, The Alliance