Omega Sentinel
Karima Shapandar
F) Ex20
A) Ex20
S) In40
E) Un100
R) Ex20
I) Ex20
P) Gd10
Health: 180 Karma: 50
Resources: Fe Pop: 0
Known Powers:
Robotic Construction: Unlike the other Sentinels, Karima was a human enhanced by robotics, she gains the following abilities from her robotic form:
-Immunity to Poison, Disease and Gas
-Invulnerability to Mental attacks such as Mind Control and Mind Reading (Telepathic Force Bolts and other such attacks function normally.). But when a telepath probes deeper he may be able to reach the human conciousness underneath. The telepath must make an In FEAT every round they try to control the human mind.
-Body Armor: In protection vs. Physical and Energy
-Defense Array: In protection vs. Physical and Energy
-Nanoheal Array: Regain 10 Health/round, provided that they have at least 10% Health remaining. Once the Prime Sentinel's health falls below 10%, this power fails to operate.
-Hologram Array: Am illusions
-Mutant Detection: The Prime Sentinels can scan all living beings within 7 areas and determine if they are human or mutant.
-Flight: Ex airspeed
Weapons Systems:
-Variable Energy Beams: Mn Energy or Force, 3 areas, The Prime sentinel can also fire two blasts of Am intensity, or even fire an spread from their fingers for In damage to the entire area.
-Plasma Knife: In Edge
-Plasma Torch: Rm Flame, 2 areas
-Plasma Blast: Am Energy, 5 areas
-Penetrator Darts: Rm Shooting, 5 areas. When the victim is hit, they are injected with an Ex Toxin for 1-10 rounds
-HE Targeting Laser: Mn Energy, +1cs through targeting.
-Neural Disruptors: Rm Electrical, opponent must make a Red Psyche FEAT vs. attack one of their own allies.
Equipment:
None
Talents: None
Contacts: The Alliance; (Formerly) The Sentinels