Famine
Anna-Marie
F) Ex20
A) Ex20
S) Am50
E) Am50
R) Gd10
I) Gd10
P) Ty6
Health: 140 Karma: 26
Resources: Gd Pop: 0
Known Powers:
Flight: Rm airspeed
Body Armor: In protection vs. Physical and Energy
Resistance to Drugs and Disease: Am
Combat Sense: In intuition
Power Absorption: Un on physical contact. If Rogue has contact for 1 round she gains the individuals memories, abilities, talents and powers for 6-60 rounds. The target falls unconscious.
-Machines and Energy Beings are immune.
-If any of the victims ranks are Sh-Y or greater, she must make a Endurance FEAT vs. Slam and Stun.
-If any absorbed ability is Mn or greater, she must make a Psyche FEAT or be overcome by that person's personality.
-If Rogue maintains contact for more than 1 round, she must make a Psyche FEAT or permanently take over the powers with a loss of 1 rank Psyche.
Horseman Enhancements: After being captured by Apocalypse's forces, Famine was experimented on and given enhancements. Famine has the following power stunts:
-Scarcity: Opponents in a 3-area radius suffer loss of one beneficial effect every round they are near her. Eventually, they will lose -1cs Endurance each round after the beneficial effects are gone.
-Induce Hunger: By using her Power Absorption abilities on people, Famine can induce extreme hunger. Her victims take Ex damage and must make a Psyche FEAT vs. Mn intensity to do anything against hunger pangs.
Equipment:
None
Talents: Bi-Lingual: (Russian, English), Martial Arts A, C, Detective/Espionage
Contacts: Apocalypse, Horsemen of Apocalypse