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Superior Spider-Man

Superior Spider-Man

Dr. Peter Parker (with Otto Octavius' Mind)

F) In40
A) Am50
S) In40
E) In40
R) Rm30
I) Gd10
P) In40

Health: 170 Karma: 70
Resources: Ty Pop: 30

Known Powers:
Spider-Sense: Am Buzzing, cannot be blindsided and may make defensive actions if he makes a successful power FEAT. Intuition remains same in battle. If sense is nullified, Intuition is as listed and all Agility FEATs are at -1cs.
Wall-Crawling: Am
Leaping: Am, up to 3 areas
Balance: Spider-Man's balance allows him to walk a tightrope automatically and a slack with an Agility FEAT. His sense of balance helps him fall up to 3 stories (30 feet) without receiving damage, provided he lands on his feet (Agility FEAT). He can prevent damage from a longer fall by grabbing and swinging off protrusions in the fall's path every 3 stories (flagpole, lampposts, etc.) or using his Web-Shooters, as long as he keeps making Agility FEATs

Equipment:
Unstable Molecule Suit: As a way to reaffirm his perceived superior mind, Octavius tinkered with the original Spider-Man costume, adding the following:
-Carbonadium Plating: Spider-Man has Carbonadium plating over his neck and skull. It provides In protection vs. Stuns and Slam
-Retractable Talons: Rm material, On his gloves and boots, Spider-Man utilizes talons that can do up to In damage
-Nano-Spider Tracers: Mn Tracking, being scratched by his talons, Spider-Man can inject many nano-Spider-Tracers into his target. He is able to see and hear through his enhanced lens.
-Wrist Device: The suit features a wrist device that is able to perform the following:
--Communications: Am
--Nano-Tracer Control: Am ability to paralyze an opponent that has nano-tracers
-Spider-Legs: Ex material, Located on the back of the costume are four Spider-Legs. These give Spider-Man the following power stunts:
--Multiple Attacks: Able to make up to three multiple attacks on a successful Fighting FEAT. However, this should be used sparingly, because they are fragile
--A single leg has Gd Strength.
Enhanced Lenses: The lenses in Spider-Man's mask have been enhanced, giving him the following abilities:
-Heads-Up Display: HUD and tracking abilities with Am ability. He can use these injunction with his Nano-Spider Tracers.
-Infrared Vision: In
-Polarized Lenses: In protection vs. Blinding attacks
-Energy Detection: Rm ability to track energy, such as magnetic signature of the Vulture's wings
Adamantium Web-Shooters: CL1000 material, Shoots up to 7 areas, In material strength in round it was fired. Mn in next round. Used for transportation (3 areas a round) and restraining. Each Web-Shooter holds 10 Web-Cartridges. Each Web-Cartridge has approximately 100 uses until it runs empty. The following can made with his web:
-Web Shield: Mn
-Web Parachute
-Web Hand-Glider: Ty air speed
-Web Missile: Ex blunt attack at 3 areas
-Blinding: Am, once the web is removed, the victim is able to see again.
-Web Slingshot: Able to launch himself over great distances. 1 round to make the slingshot and "prep himself for launch", launch himself up to 10 areas the next round.
Utility Belt: Spider-Man wears a Utility Belt underneath his costume, he uses this to carry the following:
-Spider-Signal: Gd illumination
-Extra Web Cartridges: The Utility Belt holds 30 extra cartridges. Peter switches these into his Web-Shooters when he's runs out of webbing.
-Camera: Gd material, uses to take pictures for the Daily Bugle
Spider-Tracer: Am Tracking up to 1 mile

Talents: Photography, Chemistry, Physics, Computers, Martial Arts A, B, Engineering, Robotics, Repair/Tinkering, Radiation, Nuclear Physics

Contacts: The Alliance