Site hosted by Angelfire.com: Build your free website today!

Tactical Force

Tactical Force

F) Rm30/Ty6
A) Rm30/Ty6
S) Mn75/Gd10
E) Mn75/Gd10
R) Gd10
I) Gd10
P) Ty6

Health: 210/32 Karma: 26
Resources: Mn Pop: 35

Known Powers:
None

Equipment:
Tactical Force Armor: The Tactical Force Armor enables the wearer the abilities shown below:
-Alter-Ego: Stats are changed as above
-Body Armor: Rm protection vs. Physical and Energy
-Force Field: Am protection vs. Physical, In protection vs. corrosives, Am protection vs. Heat and Cold, Mn protection vs. Energy, Un protection vs. Radiation and Electrical
--He can cancel all power to weapons to feed this power for Mn protection.
-Computer: Tactical Force's Armor is controlled by an onboard computer system. His computer is able to perform the following:
--Flight Computer: Grants Tactical Force Ex maneuverability, and also a +2cs to any Agility FEAT that involves maneuvers or turns.
--Targeting Computer: Grants Tactical Force +2cs to Agility to fire the suit's weapons systems.
--Computer Link: Tactical Force is able to link with computer systems, guarded or otherwise at Mn intensity. He may use this ability to scour computer files, access security records, see through security cameras, see through surveillance satellites.
--Systems Monitoring: Displays within the helmet inform him of the status of weapons and power level.
-Multi-Environment Life Support: The Armor is designed for use in the vacuum of space as well as the depths of the ocean. The armor generally has a 3 day air supply.
-Flight: Tactical Force's boot jets allow him to fly at Am airspeed and still perform most actions.
--By rerouting weapon's systems to thrust, this can be raised to Un, but no offensive actions can be taken.
--If used as weapons, Tactical Force's boot jets can inflict In damage with 2 area range.
--Tactical Force's boot jets possess enough fuel to operate for 100 minutes in airless environment such as space or underwater. This does not confer underwater or zero-g combat ability
-Protected Senses: Rm protection vs. Sound and Light. Blindness only lasts 1 round max.
-Sensors: Am intensity at a 3 area range in the Ultraviolet, Infrared, Sonar, Radar, Spectral and more frequencies. Mn ability to communicate on all radio frequencies and In ability to translate all known earth languages and the better known alien languages.
Weapons Systems: The Tactical Force Armor has the following weapons:
-Repulsive Blasts: Mn Force, up to 10 areas. May inflict substantially less damage at discretion of user. Can perform the following power stunts:
--Wide Focus Beam: Tactical Force is able to utilize repulsor as an area of effect weapon by using a wide-focus beam. Inflicts up to In Force (-2cs from Mn) but will affect all targets within 1 area
--Tactical Force's targeting computers allow him to simultaneously attack 2 targets, 1 repulsor each, with a decrease of -1cs to hit for increased difficulty, and -1cs damage as both beams no longer focused on same target. Simultaneous attack may use Wide Focus Beam with associated penalties as listed
-Hate Beam: Chest-based multi-band light and energy emitter. Tactical Force is able to utilize his Uni-Beam to perform the following actions:
--Heat Beam: Am
--Laser Beam: Am
--Light Beam: Mn intensity
--Tractor Beam: Rm
--Holographic Projector: Ex
-Rocket Barrage: Fired out of his gauntlets, the missiles cause In damage to a target. Using his targeting computer, Tactical Force can fire upon 3 separate targets.

Talents: Weapons Specialist: (Tactical Force Armor), Marksmanship, Leadership

Contacts: Hydra Four, Hydra