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Venom

Venom

Eugene "Flash" Thompson

F) In40/Ex20
A) In40/Pr4
S) Mn75/Ex20
E) Am50/Ex20
R) Ty6/Gd10
I) Ty6/Ty6
P) Rm30/Gd10

Health: 205/64 Karma: 42/26
Resources: Ty Pop: 0

Known Powers:
All of Venom's powers are derived from his Alien Symbiote.

Equipment:
Symbiote: Flash and the symbiote must be attacked separately. When you try to attack them, you're -6cs to attack. It has Rm resistance against attacks and has 30 health. The Symbiote can regenerate 6 points of health a round. When the symbiote fall to 0 Health, it is knocked unconscious for 1-10 rounds. The Symbiote provides Flash with the following abilities:
-Alter Ego: While in possession of the Symbiote, Flash's stats change as shown above.
-Webbing: Am, it can stick to In strength material. When it is disconnected for the symbiote, it dissolves in 5-50 minutes. It can be used to entangle or transportation(3 areas/round)
-Wall-Crawling: Am
-Spider-Sense Immunity: Spider-Man is -2cs for dodging and evading against Venom
-Skin Armor: Ty protection vs. Blunt
-Camouflage: +2cs for Blindsiding
-Shape-Shifting: The Symbiote is able to change its shape and create weapons. He has used the following:
--Teeth: Rm Edge
--Claws: In Edge
--Tendrils: Am, it can stick to In strength material. It can be used to entangle an opponent
-Enraged: When Venom Symbiote takes control, Flash must make a Yellow Psyche FEAT must be made to come out of it. While it may be bad, he gains the following power stunts:
--Mental Resistance: Un resistance to mind control and other mental attacks.
--All Stun results are ignored
--All attacks are +1cs to hit

Limitations:
Weak against Sonics: The Symbiote is -3CS vs. Sonics attacks
Weak against Fire: The Symbiote is -1CS vs. Fire attacks
Flash's legs have been removed and needs a wheelchair to get around. Without the Venom Symbiote, Flash cannot walk.

Talents: Martial Arts B, Military Training

Contacts: None