Agent Ant-Venom
Eugene "Flash" Thompson
F) In40/Ex20
A) In40/Pr4
S) Am50/Ex20
E) Am50/Ex20
R) Gd10
I) Ty6
P) Gd10
Health: 180/64 Karma: 26
Resources: Ty Pop: 0
Known Powers:
All of Venom's powers are derived from his Alien Symbiote.
Equipment:
Anti-Venom Symbiote: Flash and the Symbiote must be attacked separately. When you try to attack them, you're -6cs to attack. It has Rm resistance against attacks and has 30 health. The Symbiote can regenerate 6 points of health a round. When the Symbiote fall to 0 Health, it is knocked unconscious for 1-10 rounds. The Symbiote provides Flash with the following abilities:
-Alter Ego: While in possession of the Symbiote, Flash's stats change as shown above.
-Webbing: Am, it can stick to In strength material. When it is disconnected for the symbiote, it dissolves in 5-50 minutes. It can be used to entangle or transportation(3 areas/round)
-Wall-Crawling: Am
-Spider-Sense Immunity: Spider-Man is -2cs for dodging and evading against Venom
-Skin Armor: Ty protection vs. Blunt
-Camouflage: +2cs for Blindsiding
-Shape-Shifting: The Symbiote is able to change its shape and create weapons. He has used the following:
--Teeth: Ex Edge
--Claws: In Edge
--Glider: Ty airspeed
-Constituent-Matter Manipulation: Rm ability to manipulate his matter to enlarge or stretch his body in order to augment his attacks. For example, he enlarged his fist to creating more of an impact. He can morph sections of his body, such as his hands or feet, into spikes, blades, axes or a shield.
-External Symbiote Rejection: Mn ability to break the bonds between other symbiotes and their host
-Healing Touch: Mn ability to purge a person's body of impurities such as drugs, toxins, and diseases. However, unlike with the original Anti-Venom Symbiote, Flash can also heal physical injuries
Talents: Martial Arts B, Military Training
Contacts: Peter Parker, Harry Osborn, Betty Brant