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Alter Ego

Alter Ego

F) Am50
A) Fe2
S) Sh-Z500
E) CL3000
R) Un100
I) Un100
P) Un100

Health: 3552 Karma: 300
Resources: N/A Pop: 0

Known Powers:
Shape Change: Alter Ego has the Un ability to alter his surface and interior, in any manner he sees fit. He can use this power for the purpose of providing air and/or sustenance for beings on his surface, or to deprive such beings of these things. Furthermore, Alter Ego has developed the following power stunts:
-Attacks: Alter Ego can alter his shape to attack unruly beings on his surface, in a number of ways. He can primarily generate tentacles of planetary mass, which can stretch up to 100 miles in length, and inflict Un Blunt or Edged Attack Damage. Alternately, Alter Ego can attack those within his interior with cave-ins, magma flows, and more, each of which can be used to inflict Un damage (of the proper type, either Force or Energy), each round they're applied. Only a fool enters the innards of Alter Ego...
-People: Alter Ego can synthesize humanoid proxies to do his bidding, or to parley with beings on his surface. These beings will have Fighting, Agility, Strength, and Endurance ranks of any level, up to Am rank, and can use any of Ego's powers, at up to Un rank.
Gravity Manipulation: Alter Ego's great mass produces a significant gravity well, which Alter Ego has learned to manipulate to some extent. He can use it to attract ships to his body, or use the gravitic energy to fire a kinetic bolt, both at Un ability and damage. An important thing to consider, however, is that since Alter Ego is so huge, his mere presence is enough to drastically affect other large celestial bodies. His close proximity is enough to cause CL1000 damage to another planet.
Regeneration: Alter Ego can easily repair damage done to himself, regenerating with Un ability. Health is recovered as follows:
-Standard Rules: Ego regains 3000 points of damage every ten turns, as long as he takes no damage during that period of time.
-Ultimate Powers Rules: Alter Ego regains 400 (100 X 4 (a CL3000 healing rate per turn) = 400) points per turn.
Absorption Power: Alter Ego also has the Un ability to absorb ambient cosmic energies. Should he have the need for additional power, he can also absorb the life forces of those on his surface to supplement this energy. Victims are allowed a Psyche FEAT to resist this.
Body Resistance: while Alter Ego's surface is subject to mundane attacks, it takes a significant force to actually harm him. In other words, Alter Ego has Un resistance to all physical and energy attacks.
Invulnerabilities: Alter Ego himself possesses CL1000 resistance to all the ravages of disease or poison, and simply does not age.
Psionics:
-Mind Blast: Alter Ego can focus his will to attack the minds of others, inflicting Un neural damage to his foe; would-be victims of this power are allowed a Psyche FEAT roll against Un intensity to resist this effect.
-Telepathy: Alter Ego can easily communicate with the minds of others, doing so with Un ability and range.
Clairvoyance: Alter Ego can use this psionic ability to peer into either deep space, or to the interiors of his own body, with Sh-Z ability.

Equipment:
None

Limitations:
Orbits Ego: Alter Ego was created to despise his brother as the Stranger wanted to learn who was superior through battle. Ego reluctantly defended himself hurting his brother, but Thor stopped him before the final blow could be struck. The remains of Alter Ego fell into Ego's orbit effectively becoming a moon, and together they travel the universe.

Talents: Astronomy, Astro-Navigation

Contacts: None