Typical Atlantean Soldier
Homo Mermanus
F) Gd10
A) Gd10
S) In40
E) In40
R) Gd10
I) Gd10
P) Ex20
Health: 100 Karma: 40
Known Powers:
Atlantean Physiology: Homo Mermanus is an early off-shoot of the Human Race. They have pointed ears, angled eyebrows, and blue skin. This gives them the following abilities:
-Water Freedom: All Atlanteans are adapted for life in any section of the oceans.
-Water-Breathing: All Atlanteans breathe water; salt water is preferred. Most can only breathe water and suffocate if they are exposed to air.
-Hyper-Swimming: Pr speed
Equipment:
Body Armor: Gd protection vs. Physical and Energy
Water-Breathing System: When a non-amphibious Atlantean ventures into the surface world, he needs this system. The system enables the wearer to stay away from the water for days before they suffer ill effects.
Chemical Compound: Atlanteans also have a chemical compound that allows normal breathing in air, while turnng the flesh from normal blue to human flesh-tones. This chemical allows air-breathing for 24 hours. An Atlantean hero that gains "water-breathing" ability as a Power can breathe air normally.
Tridents: In material, Rm Edge, can be thrown
Atlantean Sword: In material, In Edge
Ray Pistols: Ex Energy, 3 areas
Ray Rifles: Rm Energy, 5 areas
Talents: Military, Hand-to-Hand Combat, Pilot (Subs), Guns, Atlantean Technology, Atlantean Lore, Edged Weapons, Blunt Weapons
Contacts: Atlantean Army