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The Beetle

Beetle II

Leila Davis

F) Rm30/Ty6
A) Ex20/Gd10
S) Am50/Ty6
E) Mn75/Gd10
R) Ex20
I) Rm30
P) Ty6

Health: 175/32 Karma: 56
Resources: Ex Pop:-10

Known Powers:
None, all of the Beetle's powers are derived from her battlesuit

Equipment:
Beetle Armor Mark III: The Beetle Mark III Armor gives the wearer the following power stunts:
-Body Armor: Ex protection vs. Physical, Rm protection vs. Energy
-The suit also jams all microwave transmissions within 3 areas with In ability.
-Wall-Crawling: Ex
-Flight: Ex airspeed, the wings are capable of causing Am Edge damage
-Flight Computer: This onboard flight computer that grants Ex manuverability, and also a +2CS to any agility FEAT that involves manuvers or turns.
-Targetting Computer: This computer grants +2CS to agility to fire the suit's weapons systems.
Weapons Systems: The Beetle Armor Mark III contains the following weapons:
-Electro-Bite: Am Energy, 10 areas
-Sub-Machine Guns: In shooting, 7 areas, hit up to 3 adjacent targets,
-Missle Launcher: From the wrist gauntlet, the armor can fire mini missles. It has one in particular that does Mn rank explosive damage in same area. The missiles have a Body: Ex, Control: In, Speed: Ex air speed, 3 areas
-Grenade Launcher: 3 areas, 3 launchers for a rate of fire of 3/2 turns, it has used knockout gas and smoke grenades.
-Ensnarement Coils: In grapple attack

Talents: Repair/Tinker, Aerial Combat, Marksmanship

Contacts: Redeemers