Bouncing Betty
Betty
F) Ex20
A) Gd10
S) Am50
E) In40
R) Ty6
I) Ty6
P) Pr4
Health: 120 Karma: 14
Resources: Ty Pop: 0
Known Powers:
Leaping: Un (100 feet/6 areas up/across, and 150 feet/10 areas down). She may be partially defying gravity, remaining airborne longer than normal and has developed the Aerial Combat talent while leaping. She also gains a +3 Initiative when leaping at an opponent, especially from a long distance.
Equipment:
Virtual Cortex: Bouncing Betty has a cybernetic "virtual cortex" installed in her mind. Lobe is able to download battle data on his opponents, notably the X-Men, to provide a temporary +2cs to Fighting and Agility against them (no Health change). If an opponent is present Lobe is unfamiliar with or hasn't had the chance to observe and study, they gain no bonus against him. If Lobe's base computer is shut off or destroyed, the team lose these advantages.
Xperience: Lobe invented the Xperience drug which allows him to temporary grant the user the powers of mutants that he has a genetic sample for. There are two versions of the Xperience, which are delivered in vapor form through inhalers. The general market product which is cheaper and anyone can use. This version grants the powers of the original mutant at -1cs and lasts only 1-10 x 2 minutes per dose. The more expensive deluxe variant is custom engineered to fit the genetics of the user. The deluxe version grants the power of the original mutant, at the original rank to a maximum of Mn for most powers or Sh-X for Travel/Movement or Sense/Detection powers, and lasts several hours. Both versions can cause dependence.
Talents: Aerial Combat (+1cs to Fighting and Agility, +1 Initiative while engaging airborne opponents mid-leap)
Contacts: Sublime Corporation