Brood Hunters
F) Rm30
A) Gd10
S) Ex20
E) Ex20
R) Gd10
I) Ty6
P) Ex20
Health: 80 Karma: 36
Resources: In Pop: -50
Known Powers:
Body Armor: Ex protection vs. Physical and Energy attacks.
Sting: Ex Edge, All Brood have double tails ending in wicked spikes that have poison spines.
-Any character struck by the tail must make an End. FEAT roll or be rendered unconscious for 1-10 hours. The tail can be brought into combat every other round.
Bite: Gd Edge, even during rounds that they use their tails.
Instant Disintegration: When any member of the Brood reaches 0 Health, it dissolves on the spot.
Flight: Pr airspeed.
Equipment:
Acid Bomb: Fired up to 3 areas, and causes Ex corrosive damage per turn to any character or item of Am material or less for 5 rounds. Only large amounts of water or basic chemicals can neutralize the acid.
Psi-Id Weapon: Rm Force, 5 areas, Upon being struck the victim must make a Psyche FEAT vs. Mn intensity, or be overcome with his most intense fears, for as long as the Brood member keeps the weapon trained on the Victim.
Tangle Web: Rm entrapment, fires a small explosive package up to a range of 4 areas. The target must make a Red agility FEAT roll to avoid being caught. One round after the detonation, the streamers start to constrict doing Ty damage every round until the victim is unconscious.
Talents: Brood are very inteligent and individuals retain skills and powers that were used by their egg hosts.
Contacts: The Brood