Brothers Grimm
Percy and Barton Grimes
F) Ty6
A) Gd10
S) Ty6
E) Rm30
R) Gd10
I) Gd10
P) Ex20
Health: 52 Karma: 40
Resources: Ex Pop: -5
Known Powers:
None
Equipment:
Battlesuits: The Brothers Grimm have battlesuits that allow them to create a number of nursery rhyme and fairly tale related weapons. Known weapons have included the following:
-Golden Threads: Rm Ensaring Missile, 3 areas
-Flying Star: Ex material, object can fly at Pr speed (4 areas/round)
-Pies: The pies explode and release a murder of crows, which fly around the target, causing a -2cs penalty on Agility FEATs
-Dummies: Use for decoys. Character must make an Intuition FEAT to distinguish from the real thing
-Eggs: In Corrosive, thrown up to 2 areas
-Beanstalk: Usable only within 2 areas from the ground, create In ensnarement
-Stardust: In paralysis, 1 area
Talents: Business/Finance
Contacts: None