Marvel Boy
Noh-Varr
F) Rm30
A) Am50
S) Rm30
E) Am50
R) Rm30
I) In40
P) Am50
Health: 160 Karma: 120
Resources: Am Pop: -10
Known Powers:
Insectoid Physiology: while he is perfectly human in appearance, Noh-Varr is much, much more in truth. He has been genetically optimized for survival with the perfect blend of insectoid genes harvested from across the known multiverse, genes which give him these super-human powers:
-Wall-Crawling: He can walk or run on walls or ceilings just as well as he can on flat, ordinary surfaces with Am ability
-Super Speed: Rm, Noh-Varr is fast, in addition to possessing lightning quick reflexes
-Triple-Jointed Bone Structure: Enhances his Agility by +1cs
-True Invulnerability: Pr, causing the damage inflicted by Physical and Energy to be reduced by -2cs
Nanotech Enhancements: further supplementing his already-augmented insectoid physiology, Noh-Varr also has nanotechnological enhancements teeming in his various bodily fluids, offering him even more capabilities in a pinch. His known nano-abilities include the following:
-Claws: Rm Edge, or as a delivery system for his mind-altering hallucinogenic chemicals (or both, really).
-Life, Psi Detection: In ability to detect the presence of other living things, and whether or not they have any sort of psionic activity (or even sentient thought)
-Energy Generation: In Energy
-Hallucinations / Hypnosis: By spitting on others, or otherwise exposing them to his bodily fluids, Noh-Varr can reach into a person's mind, after a fashion, and cause them to experience vivid hallucinations. Furthermore, people so affected seem subject to his will with In ability.
High Pain Threshold: Noh-Varr has the ability to shunt cerebral input from his pain receptors into his auditory complex; instead of feeling pain, he just hears music or noise. This gives him the ability to resist pain, not to mention Stun results, at his Endurance score +2cs.
Equipment:
Cannon: Un Energy, it can be loaded up with special ammunition. It has used the following:
-Grenades: The cannon can be fitted with special grenades propelled by its energy output, grenades that inflict the weapon's usual amount of damage in a scatter affect, harming everything within one area. Multiple grenades can be loaded simultaneously.
-Cosmic Bullets: Noh-Varr has access to what he calls 'cosmic bullets', presumably special shots that either make use of cosmic radiation or give off like energies when they detonate. These seem much more effective than the cannon's ordinary shots, and inflict Sh-X Armor Piercing Energy damage.
Pocket Battlefield: one item he borrowed from the 'Plex armory, this device is a cube three inches to each side, which can expand when thrown to envelop everybody within one area of Noh-Varr in a pocket universe where the normal laws of physics may or may not apply. The pocket battlefield has nine separate environmental modes, but only one was seen, that of a space filled with a swirling, pink and red energy, one which interacts with Noh-Varr's subconscious mind to enhance his performance, while at the same time limiting that of his foes.
In game terms, what appears to happen is that the wielder of a pocket battlefield gains a +1cs to all his combat FEATs, while his opponents receive a -1cs to theirs, putting them at a distinct disadvantage. But at least it limits the collateral damage of a super human battle.
Power Suit: Noh-Varr makes use of a Kree designed power suit, one which doesn't really absorb the brunt of impact so much as it enhances performance. This boost Noh-Varr's ability by +1cs while the suit is working.
-Gauntlets: The gauntlets on the suit can transform at Noh-Varr's mental command into twinned blasters, each of which can be used to inflict Am Energy, and are connected to the suit proper with nifty power cables. They can both be fired simultaneously to inflict +1cs damage.
Talents: Guns, Bi-Lingual: (English, Kree), Martial Arts A, B, Military, Pilot
Contacts: Hercules, Guardians of the Galaxy, Young Avengers, Kate Bishop; (Formerly) Dark Avengers