Cobra
Klaus Voorhees
F) Rm30
A) Mn75
S) Gd10
E) Rm30
R) Gd10
I) Gd10
P) Ex20
Health: 145 Karma: 40
Resources: Ex Pop: -5
Known Powers:
Malleable Body: Cobra's entire body and bone structure is very soft. While he cannot change shape, he can fit into small holes and is difficult to hold. Attempts to grapple or strike Cobra suffer a -3CS penalty to hit while Cobra's own attacks are on the Am level.
Equipment:
Body Armor: Gd protection vs. Physical and Energy
-Wall Crawling: Rm
Wrist Launchers: Cobra wears two small launchers on each wrist that shoot:
-Poison Dart: Am, Victim must make a Red End FEAT, failure results in unconsciousness for 1-10 rounds.
-Smoke: Obscure vision in 1 area
-Nerve Gas: In intensity nerve gas
-Blindness Gas: Victim must make a Red End FEAT, failure results in blindness for 1-100 rounds.
Talents: Crime, Leadership
Contacts: Serpent Society, Mr. Hyde