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Cobra II

Cobra

Piet Voorhees

F) Ex20
A) Am50
S) Gd10
E) Rm30
R) Gd10
I) Gd10
P) Ex20

Health: 110 Karma: 40
Resources: Ex Pop: -5

Known Powers:
Malleable Body: Cobra's entire body and bone structure is very soft. While he cannot change shape, he can fit into small holes and is difficult to hold. Attempts to grapple or strike Cobra suffer a -3cs penalty to hit while Cobra's own attacks are on the Am level.
Poisonous Bite: Rm Edge, Victim must make a Red Endurance FEAT, failure results in unconsciousness for 1-10 rounds or even death.
Acidic Venom: Rm Corrosive, fires up to 3 areas

Equipment:
Body Armor: Gd protection vs. Physical and Energy
-Wall Crawling: Rm

Talents: Crime, Leadership

Contacts: Serpent Society, Savage SIx

Cobra's First Costume