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Crimson Dynamo

Crimson Dynamo VI

Valentin Shatolov

F) Rm30/Ex20
A) Ex20/Gd10
S) Mn75/Gd10
E) Mn75/Gd10
R) Gd10
I) Gd10
P) Gd10

Health: 200/50 Karma: 30
Resources: Am Pop: 0/30 in Russia

Known Powers:
None

Equipment:
Crimson Dynamo Mark IV Armor: All of the Crimson Dynamo's powers derive from his armored battlesuit, which provides the following powers:
-Alter Ego: Stats change as shown above
-Body Armor: Am protection vs. Physical, Energy, Heat and Cold, Un protection vs. Radiation and In protection vs. Corrosives
-Flight: The armor is equipped with electrically powered boot jets, which Am airspeed.
-Air Supply: The armor is equipped with an internal air supply which can last upto 1 hour. The air supply will automatically replenish itself if exposed to air.
-Life Support: The armor is also equipped with a full spectrum chemical biological nuclear environment which can work for 450 hours.
-Sensors: The armor provides infravision with In ability. The armor is also equipped with radar, sonar, microwave, thermal, and infra-red detection units. Each has a range of 10 miles and functions with In ability.
-E.C.M: The Crimson Dynamo armor can jam Radar with In ability.
-Communicators: The armor is also equipped with an all band radio communicator, several private frequency lines, and an AM/FM radio transceiver, all of which operates with Ex ability.
Weapons Systems: The Crimson Dynamo Mark IV Armor is equipped with the following weapons:
-Electro-Blasters: These are the suit's primary weapons systems, located in the gauntlets. The blasters cause up to Mn Electrical, or can stun opponents with Am ability, at a range of 3 areas. A built-in targeting computer provides +1cs to hit and can track multiple targets (up to 2 attacks with a Yellow FEAT).
-Electric Touch: The armor can also channel electricity along its surface, causing Mn Electrical or stunning with Am ability on contact.
-Force Beam: The armor is also equipped with gauntlet mounted particle beam projectors which can cause upto Am Force or Blunt at a range of 7 areas.
-Tractor Beam: The gauntlet mounted tractor beam exerts Am Strength up to 5 areas distant. It is generally used to pull an opponent or object towards it, or hold an opponent or object in place. Note that the Tractor Beam cannot cause any damage by itself. A Strength FEAT roll is required to break free of the Tractor Beam's power.
-Laser Beam: This is a gauntlet mounted laser, causing up to Am Energy at a range of 5 areas.
-Fusion Caster: The Crimson Dynamo's most powerful weapon is a chest-mounted fusion caster, which causes Un Energy damage at a range of 5 areas. However, the fusion caster can only be used once every 10 turns.

Talents: Military, Leadership, Politics

Contacts: Remont 4, Russian Government, Communist Party