Detroit Steel
Lt. Doug Johnson III
F) In40/Ex20
A) Ex20/Gd10
S) Un100/Gd10
E) Mn75/Ex20
R) Gd10
I) Gd0
P) Ty6
Health: 235/60 Karma: 26
Resources: Gd Pop: 5
Known Powers:
None
Equipment:
Detroit Steel Armor:
-Body Armor: In material, Am protection vs. Physical, Energy, Force, Heat, Cold and Corrosives, Mn protection vs. Radiation and Electrical. Am resistance vs. EMP
-Alter Ego: Stats change as shown above
-Growth: The armor stands 12 feet tall, giving it Ty growth and is +1cs to be hit
-Flight: Sh-X airspeed (50 areas/round). If used offensively, the jets cause Am Energy at a range of same area
-Gatling Cannon: Mn Shooting to a full target area, 5 areas
-Chain Sword: Mn material, Mn Edge capable of penetrating up to Mn body armor and material with no damage reduction.
-Chest-Beam: Mounted in the center of the chest plate, Un Energy, 2 areas
-Micro-Munitions: Am explosive damage missiles fired from the shoulders with a range of 1 area
-Life Support: When sealed, the armor has a 2-hour air supply
-Protected Senses: Mn protection vs. high-intensity Light or Sonic
-Communications: Rm multi-spectrum communication with 200-mile range
-Sensors: In, the armor has the following sensors:
--Infrared Vision: 5 areas
--Radar and Sonar Detectors: 10 areas
-Electronic Counter Measures: Rm radar invisibility and Mn resistance to external signals influencing armor performance.
-Targeting Computers: +1cs accuracy with distance weapons.
Talents: Military, Martial Arts B
Contacts: Steelcorps, Hammer Industries