Lady Dorma
F) Rm30
A) Rm30
S) In40
E) In40
R) Gd10
I) Gd10
P) Ty6
Health: 140 Karma: 26
Resources: Gd Pop: 0
Known Powers:
Atlantean Physiology: Dorma is an Atlantean from Counter-Earth, whose very body gives her the following abilities:
-Water Freedom: Able to move underwater without any penalties
-Water-Breathing
-Swimming: Rm waterspeed
-Resistance to Cold: Rm
-Enhanced Sight: Ex
-Hyper-Swimming: Ex waterspeed
Equipment:
Body Armor: Rm vs. Physical and Energy. Ex vs. Shooting and Edge. Able to breathe on land
Sword: In material, Am Edge
Limitations:
Dehydration: Lady Dorma is in constant danger of dehydrating. If not immersed in water or kept in a damp environment, she suffers a -1CS to all FEAT rolls for each hour. If totally deprived of moisture, she loses 1 Health point per hour. Immersion in water restores any Health lost to Dehydration immediately. Her armor allows her to survive on land.
Talents: Leadership, Military, Swordsmanship, Martial Arts D
Contacts: Rebel Atlanteans
Rebel Atlanteans
F) Ex20
A) Rm30
S) Ex20
E) Rm30
R) Gd10
I) Gd10
P) Ty6
Health: 100 Karma: 26
Known Powers:
Water Freedom: Able to move underwater without any penalties
Water-Breathing
Swimming: Rm waterspeed
Resistance to Cold: Rm
Enhanced Sight: Ex
Hyper-Swimming: Ex waterspeed
Equipment:
Body Armor: In, allows them to breathe water
Has one of the following weapons:
-Sword: In material, Rm Edge
-Plasma Gun: In Energy, 10 areas
-Spear: In material, Rm Edge
Limitations:
Dehydration: Lady Dorma is in constant danger of dehydrating. If not immersed in water or kept in a damp environment, she suffers a -1CS to all FEAT rolls for each hour. If totally deprived of moisture, she loses 1 Health point per hour. Immersion in water restores any Health lost to Dehydration immediately. Her armor allows her to survive on land.
Talents: Military, Marksmanship, Swordsmanship, Hand-to-Hand Combat
Contacts: Lady Dorma