Dr. Doom
Victor Von Doom
F) Rm30
A) Ex20
S) Rm30
E) In40
R) In40
I) Am50
P) Am50
Health: 120 Karma: 140
Resources: Am Pop: 40
Known Powers:
Hyper-Invention: Mn
Mind Transferal: Doom can trigger his Am ability with anyone in 3 areas of him who makes eye contact with him. Targets get to make a Psyche FEAT vs. Am to resist power.
Magic: While empowered by the Haazareth, his mystical powers were on a par with those of Dr. Strange. He was able to perform the following spells:
-Alteration-Appearance: Am
-Astral Projection: Un
-Levitation: In
-Shield: As Personal Force Field able to repel Magical Attacks: Am
-Telepathy: Un
-Conjure: Am ability to summon an item or creature to him.
-Eldritch Beams/Bolts: Mn
-Dimensional Aperture: Mn
-Spell of Silence: prevents the subject of the spell of speaking of certain matters, only characters with a Psyche greater than Am recieve a FEAT to avoid this effect.
-Summon Mindless Ones
Equipment:
Mystical Armor: Magical armor composed of demonic ruins and the life sacrifice of Victor Von Doom's first love, granting great mystical knowledge and abilities. The armor has the following powers and effects:
-Body Armor: Ex protection vs. Physical, Rm protection vs. Energy including Heat, Cold, Radiation, Electricity and Lasers
Talents: Electronics, Engineering, Physics, Robotics, Weapon & Energy Systems, Spacecraft Technolgy, Superhuman Physiology
Contacts: Network of Spies and occasional allies