Doctor Octopus
Otto Octavius
F) Ty6
A) Gd10
S) Rm30
E) Ex20
R) Ex20
I) Ty6
P) Ex20
Health: 66 Karma: 46
Resources: Ex Pop: -10
Known Powers:
Limited Telepathy: Dr. Octopus can mentally control a harness with four tentacles worn at the waist with Mn ability
Equipment:
Tentacles: Am material, Dr. Octopus can mentally control a harness with four tentacles worn at the waist. These tentacles have a self-validating nano-fluid that filters his brain signals. The tentacle's end in pincers made of Rm material.
-Multiple Attacks: Able to make up to four multiple attacks on a successful Fighting FEAT.
-Can engage in blunt attacks, wrestling, or a combination of these attack forms.
-He may attack non-adjacent foes up to 1 area away.
-A single tentacle has Rm Strength.
-Multiple tentacles used to attack have Am Strength.
-Multiple attacks are resolved on a single die roll, but are at +1cs for each arm used.
-If Dr. Octopus uses two of his arms for bracing, his End. to avoid Stuns and Slams is +2cs.
-Dr. Octopus’ arms may be used to carry him up to 4 areas/round, and may rise above two-story buildings.
-Punching handholds in buildings allows him to move vertically 3 stories per round.
-Doctor Octopus is in constant mental contact with his tentacles, and may command them from great distances (a range of 900 miles has been reported). He has tactile sensation through these arms and, if the arms are damaged, must make an End. FEAT or pass out for 1-10 rounds. The arms do not have to be attached to receive mental commands.
-Octoids: Parts of the tentacles can break off and act independently. So far, he has splintered off up to 8 Octoids.
--Land Speed: Gd speed
--Wall-Crawling: Rm
--Communications: Mn ability to communicate back to Doctor Octopus. Each Octoid has a blockchain of consciousness that a self-correcting copy of the tentacle along with Dr. Octopus' charm
--Disassemble: Rm ability to disassemble machinery
Talents: Mechanics, Robotics, Radiation research, Engineering, Repair/Tinker
Contacts: Sinister Six