D'spayre
F) Rm
A) Ex
S) In
E) Rm
R) Gd
I) Ex
P) Am
Health: 120 Karma: 80
Resources: N/A Pop: 0
Known Powers:
Demonic Powers: D’spayre is a demon who draws psychic sustenance from true fear, anguish, and despondency suffered by human beings and perhaps other sentient beings as well. In feeling such strong emotions, people generate psychic energies. D’spayre functions as a Spirit Vampire by “feeding” upon these energies and adding this power to his own reserves of psychic force. D’spayre is not a standard magic wielder. He does not follow a particular school of magic and has no level of Magical Mastery. The following spells are those he has been known to possess:
-Dimension Travel: Fe ability to travel between the Earth dimension and D’spayre’s home dimension.
-Fear: Mn ability to instill over riding terror in a victim. He must make a Fighting FEAT for him to strike with this power. Range is limited to 20 feet. Victims may overcome this fear by making a Psyche FEAT. Failure means they suffer crippling fear and despair for 10-100 turns.
-Gaseous Form: D’spayre can transform himself into a cloud of oily black smoke. In this form, he possesses Fe Flight (30 mph). He can change form in 1 round.
-Hallucination: Un ability to fill a victim’s mind with illusions. He is most powerful when creating a single hallucination for a single victim. Although others may experience this hallucination, it will have limited effect on them since it is not tailored to exploit their own fears. D’spayre can create simultaneously-occuring, independent hallucinations for a number of victims, but each additional hallucination decreases his effective power rank -1cs. Victims may dispel the illusion by making an Intuition FEAT.
-Illusion: Un ability to make himself appear to be anyone he chooses. Such illusions cannot deceive mechanical sensors or recorders such as cameras. Victims may dispel the illusion by making an Intuition FEAT.
-Immortality: Immune to the normal effects of aging, disease, and injury. If his body is destroyed, he eventually grows a new one.
-Mental Probe: To better generate frightening hallucinations, D’spayre has the Am ability to probe a victim’s mind. He has a range of 20 areas.
-Spirit Vampirism: Un ability to absorb a victim’s Psyche by means of a successful power FEAT. The victim’s Psyche is reduced -1cs and the amount lost is added to D’spayre’s Health. The victim can resist this vampiric attack by making a Red Psyche FEAT. If the victim’s Psyche is reduced to zero, he must make a roll on the Kill Table using the original Psyche rank. Success means they recover their Psyche at a rank of +1cs per hour.
-Teleport Self: Fe ability to teleport himself up to 2 miles per jump.
-Tower Summoning: D’spayre can exchange a targeted structure with his elaborate tower
Equipment:
None
Talents: Mystical Lore, Psychology
Contacts: None