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Electro

Electro

Francine Frye

F) Gd10
A) Gd10
S) Gd10
E) Am50
R) Gd10
I) Ex20
P) Gd10

Health: 80 Karma: 40
Resources: Ty Pop: -10

Known Powers:
Electrostatic Energy Generation: Un, Francine possessed either similar or the same powers as the original Electro, which includes the generation of electrostatic energy which she can release or harness for a number of effects:
-Electrical Generation: Un ability to generate and channel huge amounts of electrical and electrostatic energy.
-Electro-Bolts: Mn Energy, 5 areas, and +1cs to hit
-Electrical Shock (on touch): Mn damage, knocking out her opponent for 1-10 rounds unless the opponent makes an Endurance FEAT vs. Mn intensity. Electro must successfully grapple her opponent before she may use this ability.
-Ride Electromagnetics Lines: Mn ground speed, areas where there is electricity coursing nearby, like power lines and wiring within buildings
-Energy Absorption: Mn ability to absorb energy and use it in her energy blasts. She can absorb up to Un if she makes a Yellow Endurance FEAT and Sh-X if she makes a Red Endurance FEAT.
-Electrical Travel: Un ability to travel through electrical appliances such as going through a light bulb and exiting through any other electronic device connected to the power source.
-Invulnerability to Electricity: CL1000 protection vs. Electricity

Equipment:
None

Limitations:
Water: Due to her lack of experience, Francine takes power rank damage if doused, standing in or covered by water while using her powers

Talents: Crime

Contacts: Sinister Six; (Formerly) Maxwell Dillon