Gatecrasher and Yap
Gatecrasher
F) Gd10
A) Ty6
S) Rm30
E) Rm30
R) In40
I) In40
P) Ex20
Health: 76 Karma: 100
Resources: Ex Pop: 0
Known Powers:
Telepathy: Ty, she has the following power stunts:
-Emotion Control: Pr, known to only induce calm
Body Armor: Gd protection vs. Physical, Ty resistance vs. Energy
Equipment:
None
Talents: Leadership, Martial Arts C
Contacts: Technet
Yap
F) Fe2
A) Gd10
S) Fe2
E) Ty6
R) Gd10
I) Mn75
P) Ex20
Health: 20 Karma: 105
Resources: Ex Pop: -1
Known Powers:
Teleport: Yap can teleport himself or anyone whose current location is known to Yap. He can teleport Mn distances instantly or can take 2 rounds of concentration to teleport up to Sh-Z distance on the third round. Yap's teleportation is disquieting for all individuals involved, who are automatically disoriented for 1-5 rounds if they are not prepared to teleport. Since Yap's high Intuition allows him to keep track of members of the Technet by their psychic auras, he can bring them along with his teleportation even though they might be separated from Yap
Equipment:
None
Talents: None
Contacts: Gatecrasher, Technet