Goblin Knight
Phil Urich
F) Rm30/Ty6
A) Rm30/Ty6
S) In40/Ty6
E) In40/Gd10
R) Ty6
I) Gd10
P) Ty6
Health: 140/28 Karma: 22
Resources: Pr Pop: 0
Known Powers:
Lunatic Laugh: In Sonics, up to 10 areas away, Victim must make a Yellow Pysche FEAT. vs. stunned for 1-10 rounds
Equipment:
Goblin Suit: The Goblin Suit gives Phil the following power stunts:
-Body Armor: Ex protection vs. Physical and Force attacks, and Rm protection from Energy attacks.
-Alter Ego: Stats change as shown above
-Electro-Shock Gloves: Rm Energy, 3 areas
-Boot Blades: Rm Edge, allows him to wall crawl with Ex ability Electromagnetic
Harness: Am material, inspired after the Vulture's harness, this harness has the following power stunts:
-Flight: In airspeed
Pumpkin Bombs: Rm Energy, and may explode on contact, or by twisting the stem, can be set to explode up to 2 rounds after being thrown.
Goblin Grenades (Asphyxiation Bombs):
-Plain Smoke: In intensity
-Knock-Out Gas: In intensity
-Incendiary: In intensity
Razor Bats: Gd Edge, throwing damage. Multiple blades can be thrown, but at a -1cs for each additional blade thrown that round.
Plasma Sword: In Edge, the Energy from the blade is able to slice through In material with ease.
Talents: Electronics, Throwing Weapons, Weapons Specialist: (Plasma Sword)
Contacts: Goblin Army, Ben Urich