The Green Goblin II
Harry Osborn
F) Ex20
A) Rm30
S) In40
E) Rm30
R) Gd10
I) Gd10
P) Ex20
Health: 120 Karma: 40
Resources: Gd Pop: 0
Known Powers:
Body Resistance: Gd protection vs. Physical, Ty protection vs. Energy
Regeneration: Gd
Equipment:
Body Armor: Ex protection vs. Physical, Rm protection vs. Energy
Pumpkin Bombs: Rm Energy, and may explode on contact, or by twisting the stem, can be set to explode up to 2 rounds after being thrown.
Goblin Grenades (Asphyxiation Bombs):
-Plain Smoke: In intensity
-Knock-Out Gas: In intensity
-Incendiary: In intensity
-Spider-Sense Clouding: Knocks out Spider-Man's Spider-Sense at Pr rank for 24 hours. (The gas can be used on it's own, and can also be used in a regular pumpkin bomb. The gas knocking out other people's danger sense is up to the individual judge who can make their own ruling.)
Razor Bats: Gd Edge, throwing damage. Multiple blades can be thrown, but at a -1cs for each additional blade thrown that round.
Glove Blasters: Rm Energy, 3 areas
Vehicle:
Goblin Glider:
-Control: In
-Speed: Gd airspeed
-Body: Ex
-Protection: Gd
Weapons System:
-Pike: Ex edged damage, but can increase with a flying charging attack.
Talents: Guns, Marksmanship, Martial Arts A, E, Edged Weapons, Thrown Weapons
Contacts: None