Typical H.A.M.M.E.R. Agents
F) Ex20
A) Gd10
S) Ex20
E) Rm30
R) Ty6
I) Gd10
P) Ty6
Health: 80 Karma: 22
Resources: Ex Pop: 0
Known Powers:
None
Equipment:
Body Armor: Ex protection vs. Physical, Energy, Shooting and Edge
Mask: Ex material, has the following abilites:
Energy Rifle: In Energy, 7 areas
Pistol: Ex Shooting, 5 areas
Flashlight: Gd Illumination
Vehicle:
Personal Flying Platform: The agents use these for short-ranged transportation.
-Control: Rm
-Speed: Gd airspeed
-Body: Rm
-Protection: N/A
Other Systems:
-Headlight: Ex illumination
Talents: Law Enforcement, Detective/Espionage, Guns, Martial Arts A, E
Contacts: H.A.M.M.E.R., Norman Osborn