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Harrier

Harrier

Joshua Donald Clendenon

F) Gd10
A) Ex20/Gd10
S) Ex20/Ty6
E) Rm30/Ty6
R) Ex20
I) Rm30
P) Ty6

Health: 80/32 Karma: 56
Resources: Ex Pop: 30

Known Powers:
None

Equipment:
Harrier Armor: Rm material, Anyone who wears the suit gains a +2 CS to both strength and endurance. Without the suit, Harrier's strength and endurance falls to Ty. It has the following abilities:
-Flight: In airspeed, able to achieve a max speed of 45 areas/turn, but only half that in compressed areas such as cities. Able to fly into space.
-Body Armor: Ex protection vs. Physical, Rm protection vs. Energy
-Sealed Systems: Able to survive in Space, 6 hr Air Supply
-ECM: Rm invisibility to radar and sonar.
Flight Computer: Ex, This onboard flight computer that grants Ex maneuverability, and also a +2 CS to any agility FEAT that involves maneuvers or turns.
Weapon Systems:
-Submachine Guns: Ty Shooting, 7 areas, hit up to 3 adjacent targets
-Energy Blasters: Rm Energy, 10 areas
-Missile Launcher: Mn explosive damage in same area.
-Grenade Launcher: 3 area range, He has used the following types of grenades:
--Knockout Gas: Rm
--Smoke: Rm
--E-M Pulse: Shuts down all electrical devices in 1 area for 6 minutes
Targeting Computer: This computer grants +2CS to agility to fire the suit's weapons systems.

Talents: Electronics, Repair/Tinker

Contacts: Thunderbolts

As Cardinal