Captain America
Steve Rogers
F) Am50
A) In40
S) Rm30
E) Rm30
R) Ex20
I) In40
P) Am50
Health: 150 Karma: 110
Resources: Rm Pop: 100/6
Known Powers:
Super-Soldier Physiology: As a result of his treatment with the Super-Soldier Formula and a stabilizing bath of Vita-Rays, Steve Rogers was elevated from a sickly skinny young man to the peak of human physical and mental perfection, giving him the following:
-Rapid Healing: Ty
-Self Recovery: Un
-Resistance to Toxins and Disease: Un resistance to Disease and Toxins
-Hyper-Running: Pr Running (2 areas/round) without tiring.
Leadership: Rm ability to inspire others to follow him or his cause
Equipment:
Hydra Supreme Armor: An armor Captain America utilized while struggling to maintain control of the United States of America. It was created by Arnim Zola using the majority of the fragments of the Cosmic Cube that had previously taken the form of Kobik, combined with technology stolen from Tony Stark's lab prior to the destruction of The Mount. The armor has the following capabilities:
-Body Armor: Am material, Am protection vs. Physical, Force, Heat, Cold and Corrosives, Mn protection vs. Energy, Un protection vs. Radiation and Electrical. Mn resistance to EMP
-Variable Repulsors: Up to Mn Force, 10 areas
-Life Support: When sealed, the armor has a 12-hour air supply. It also has a 2 day supply of recycled water.
-Protected Senses: Mn protection against high-intensity Light or Sonic attack
-Resistance to Mind Control: In protection vs. Mind Control
-Communications: Am multi-spectrum communication with 2,000 mile range. An Integrated universal translator of In sophistication is included.
-Sensors: Am, the armor is equipped with the following sensors:
--Infrared Vision: 10 areas
--Radar and Sonar Detectors: 20 areas
--Exotic Energy and Life Detectors: 25 miles
Shield: Un material, Rogers wields a new triangular shield that is capable of the following power stunts:
-Retractable Blade: Mn material, Up to Am Edge, it retracts from the bottom point of the shield.
Cosmic Cube: The Cosmic Cube is an item that can control matter and energy, answering to the will of the sentient beings that use them. They require practice to be used properly, but a skillful user can alter all reality to answer to its thoughts, granting anything they desire. It is capable of the following:
-Reality Manipulation: The Cosmic Cube provides its wielder with the ability to restructure a section of its surroundings into whatever shape and nature they desire. This power is limited to twice the wielder’s Psyche score, up to CL1000. The Cosmic Cube’s Reality Manipulation initially affects a single area but the zone of effect increases by 1 area per turn. The maximum area of effect is up to a solar system. The effect lasts for two years. In truth, the restructured area is actually a pocket dimension that overlaps the real, unaffected area.
Everything within the immediate vicinity is transferred to this pocket dimension and remains there until the effect ends. As the zone widens, more beings are transported into this pocket universe. Beings already within this region perceive it to be infinite. If they wander beyond the Cube’s area of effect, they are automatically transported to the
parallel dimension that most resembles the pocket universe. When the effect ends, all beings affected by the Cube’s power are safely transported back to their home reality, in locations relative to their previous locations within the pocket dimension.
By using the Cosmic Cube’s power directly on themselves, a wielder may use any power they choose, similarly limited to twice their Psyche score up to CL1000 rank. The effects of these powers only exist within the current pocket dimension.
-Invulnerability: Am material. If it should be destroyed, all of its effects are instantaneously nullified. At the Judge’s discretion, there is also a 1 in 10 chance of
CL1000 random effects to the surrounding reality.
-NOTE: Limiting a Cube’ powers to twice the wielder’s Psyche represents the self-imposed restrictions of the pre-sentient Cube itself. In certain cases, these restrictions can be superseded; Dr. Doom used a mechanical device to suppress the Cube’s restrictions when he used the Cube to steal the power of Galactus. (a FEAT roll against Galactus’ Endurance, which had dropped to CL1000 due to his Hunger).
-The being known as ‘the Goddess’ once utilized a ‘Universal Will’ to overturn the combined restrictions of thirty Cosmic Cubes, forming a ‘Cosmic Egg’ capable of CL5000-
level FEATs. Such high-end FEATs are restricted to a single action and require a Power/Psyche FEAT against CL1000 intensity. The Goddess’ evil counterpart, the ‘Magus’ once combined five Cubes together, raising their abilities up to CL3000.
Talents: Military, Marksmanship, Guns, Weapon Specialist: (Shield), Leadership, All Martial Arts, Acrobatics, Tumbling, Weapons Master, Thrown Weapons, Thrown Objects, Sharp Weapons, Motorcycles, Stealth, Camouflage, Criminology, Interrogation, Negotiations, Detective/Espionage, Tracking, Survival, First Aid, Pilot, Wrestling, Artist, Multi-Lingual: (English, Russian, German, Japanese, Greek)
Contacts: Hydra, The Avengers (Hydra)