Hydro-Man
Morris Bench
F) Ex20
A) Gd10
S) Rm30
E) Mn75
R) Ty6
I) Gd10
P) Rm30
Health: 135 Karma: 46
Resources: Pr Pop: -4
Known Powers:
Water Transformation: He can transform any or all of his body into a coherent watery mass which cannot be killed by transformation into vapor. He has developed the following power stunts:
-Water Jets: Ex Force, 3 areas
-Body Armor: Am protection vs. Physical
-Shoot himself 3 areas and then reform.
-Water Absorbtion: Able to absorb ordinary water to heal himself for 1 point per gallon.
Hydrokinetic Control: Am control over water within a 5 area radius. Has the following power stunts:
-Dehydrate: Hydro-Man can absorb the water from a target, causing them to suffer and fall unconscious for 1-10 rounds.
Equipment:
None
Weaknesses:
Vulnerable to Heat and Energy Attacks: double damage from heat and energy attacks and he can be absorbed by sponges (1-4 points of damage per round).
If Hydro-Man comes into contact with the Sandman, both their bodies are automatically fused into a single imbecillic creature of wet sand. Each man must make a Rm psyche FEAT to regain their individual form.
Talents: Seamanship, petty criminal
Contacts: Justin Hammer