Iceman
Robert Drake
F) Ex20
A) Gd10
S) Ex20
E) In40
R) Ty6
I) Ty6
P) Gd10
Health: 90 Karma: 22
Resources: Gd Pop: 0
Known Powers:
Ice Generation: In ability to generate snow and ice, pulling moisture from the air. Using this ability, he can perform the following power stunts:
-Snow Shields: In material and Strength
-Snowball or Iceballs: In Blunt, up to 3 areas
-Slick Areas: In slipperiness
-Ice Weapons: In material. When using an ice weapon in Edge or Blunt, Iceman receives +1cs. Such shapes last for 5-25 rounds. If used to trap opponents, the ice holds them with Rm Strength
-Cold Projection: In intensity
-Ice Ramp: He can create ice ramps which he can slide along at Ex ground speed
Invulnerable to Cold: Un
Ice Sheath: Rm protection vs. Physical, Gd protection vs. Energy, even Heat and Flame. Heat and Flame weaken Iceman’s armor by rank number of the attack for 1-10 rounds. His Ice Form also allows him the following abilities:
-Shape Alterartion: Ex
-Self-Heal: up to Mn damage a turn, absorbs the moisture around him.
Equipment:
X-Men Uniform: Rm material, the Uniforms are constructed out of unstable molecule fabric. It provides him with the following:
-Body Armor: Ex protection vs. Physical and Energy
-Insulated: Gd protection vs. Heat and Cold
-Comlink: 250 mile range and a GPS tracking device built into it
-Detection Scrambler: Am protection vs. Electronic Mutant Detection
Talents: Accounting
Contacts: X-Men, Xavier Institute for Higher Learning