Iron Man
Victor Von Doom
F) Rm30
A) Gd10
S) Ex20
E) Ex20
R) In40
I) Am50
P) Am50
Health: 80 Karma: 140
Resources: Ty Pop: 0
Known Powers:
Hyper-Invention: Mn
Mind Transferal: Doom can trigger his Am ability with anyone in 3 areas of him who makes eye contact with him. Targets get to make a Psyche FEAT vs. Am to resist power.
Magic: Doom is an adept sorcerer, trained by Dr. Strange.
-Crimson Bands of Cyttorak: Rm
-Dimension Travel: Limited to Mephisto's Realm at Ty, but he needs at least an Ex rank aid to break though dimensional barriers.
-Eldritch Bolts: Am
-Eldritch Shield: Rm, 1 area
-Summoning: Gd
-Teleportation: Mn
Equipment:
Iron Man Armor: A suit of armor seemingly stolen by Doom from one of Tony Stark's labs, potentially the Iron Man Armor Model 51 retrofitted to suit Doom's style. This armor has been used by Doom in combination with his magical abilities. The Iron Man Armor enables the wearer the abilities shown below:
-Alter-Ego: Stats are changed as above
-Anti-Theft Device: Attempts to copy or dismantle the suit causes it to detonate in 2 rounds for In damage to all in 1 area.
-Body Armor: Rm protection vs. Physical and Energy
-Force Field: Am protection vs. Physical, In protection vs. corrosives, Am protection vs. Heat and Cold, Mn protection vs. Energy, Un protection vs. Radiation and Electrical
--He can cancel all power to weapons to feed this power for Mn protection.
-Self-Repair: Mn, the nano-machines create a second layer of artificial muscle over Doom's body, upon which additional structures are assembled. This also enables the armor to self-repair and be almost invulnerable as the armor is capable of transforming and healing itself, by having the constantly replicating nano-machines replace anything that is lost or used, as long as the power output from the arc reactor isn't interrupted or terminated.
-Shape-Shifting: Mn ability to modify the entire appearance of the suit, by changing the color and the mass of the armor, in order to adapt to a certain tasks. It allows him to use it in the following ways:
--Omni-Tool: Doom can form different tools to help him with his task with Mn ability.
--Armor Functionality: The armor is able to adapt to certain tasks, including stealth, heavy lifting, and orbital flight. After taking shape, the scales smooth themselves out along the body's contours to give a leaner feel to the armor.
-ECM: The armor has Rm invisibility to radar and sonar.
-Remote Control: Unlike other armors that were connected to the wielder's biology, this one is simply directly linked to the user's brain synapses. When not in use, the armor can be constrained to a single bracer around the wrist of the user, to be activated and form around the user's entire body when called upon. When the user wants to show their face, the faceplate can split apart and retract inside of the helmet entirely.
-Multi-Environment Life Support: The Armor's internal air supply lasts more than 1 hour and can be sealed for travel through low oxygen, underwater or outer space environments
-Energy Absorption: Armor has ability to absorb up to Un Energy per round for up to 4 rounds. Absorbed Energy can be redirected into any of the armor's weapon systems or force field, raising that ability score by +1cs above it's maximum ability for 4 rounds or until the 400 points of energy has been depleted. Each round beyond 4 that energy is stored requires Yellow Endurance FEAT or energy is discharged in 1 area radius, including armor's wearer, inflicting Rm damage. Armor provides no protection in this case.
-Override: Iron Man may consciously choose to override his built-in security mechanisms to raise various ability scores.
--Strength and Repulsor damage may be increased to a maximum of Sh-Y
--Most other abilities (Judge's discretion) may be increased a maximum of +1cs using override
--The first round of override, wearer must make Yellow Endurance FEAT roll and subtract -1cs Endurance each round until armor is removed and repaired, in which case Endurance is returned to normal stats immediately. Appropriate statistics are lowered until repair is completed. Failure of Endurance roll at any time results in immediate suit compromise. Armor freezes and is useless until removed and repaired.
-Flight: Iron Man's boot jets allow him to fly at Am airspeed and still perform most actions.
--By rerouting weapon's systems to thrust, this can be raised to Un, but no offensive actions can be taken.
--If used as weapons, Iron Man's boot jets can inflict In damage with 2 area range.
--Iron Man's boot jets possess enough fuel to operate for 100 minutes in airless environment such as space or underwater. This does not confer underwater or zero-g combat ability
-Protected Senses: Rm protection vs. Sound and Light. Blindness only lasts 1 round max.
-Sensors: Am intensity at a 3 area range in the Chronometer, Radar, Sonar, Magnometer, Atom-Force Microscope, Photon, Heat, Motion and other sensor instruments. Mn ability to communicate on subspace/satellite communications array which receives local and video signals. In ability to translate all known earth languages and the better known alien languages.
Weapons Systems: The Iron Man Armor has the following weapons:
-Repulsors: Mn Force, up to 10 areas. May inflict substantially less damage at discretion of user. Can perform the following power stunts:
--Wide Focus Beam: Iron Man is able to utilize repulsor as an area of effect weapon by using a wide-focus beam. Inflicts up to In Force (-2cs from Mn) but will affect all targets within 1 area
--Iron Man's targeting computers allow him to simultaneously attack 2 targets, 1 repulsor each, with a decrease of -1cs to hit for increased difficulty, and -1cs damage as both beams no longer focused on same target. Simultaneous attack may use Wide Focus Beam with associated penalties as listed
-Uni-Beam: Chest-based multi-band light and energy emitter. Iron Man is able to utilize his Uni-Beam to perform the following actions:
--Heat Beam: Am
--Laser Beam: Am
--Light Beam: Mn intensity
--Tractor Beam: Rm
--Holographic Projector: Rm
-Electrical Taser: In Electricity
Talents: Electronics, Engineering, Physics, Robotics, Weapon & Energy Systems, Spacecraft Technology, Superhuman Physiology, Occult Background and Lore, Mystic Background and Lore
Contacts: None