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Iron Man Armor Model 1 Mark III

Iron Man

Tony Stark

F) Gd10/Gd10
A) Gd10/Ty6
S) Rm30/Gd10
E) In40/Gd10
R) In40
I) Ex20
P) Ty6

Health: 90/24 Karma: 66
Resources: In Pop: 30

Known Powers:
None

Equipment:
Iron Man Armor Model 1 Mark 3: Following an encounter where his appearance terrified the people he was trying to help, Tony Stark would design the Model I, Mark 3 armor with a gold paint scheme and soon gain the nickname of “the Golden Avenger.” It gives him the following abilities:
-Body Armor: The armor is made of Rm material and provides Rm protection vs. Physical, Gd protection vs. Energy, Force, Heat, Cold, Corrosives, Radiation and Electrical
-Flight: Mn airspeed (30 areas/round). The boot thrusters may be used as weapons, inflicting Rm Energy at a range of same area.
-Electromagnetic Beams: Forerunners of the Repulsors, these were located in each gauntlet. They provided Rm magnetic control, 5 areas. Deflecting steel projectiles in flight is an establish power stunt.
-Mono-beam: Mounted in the center of the chest plate, the beam has a range of 3 areas and can produce the following effects:
--Searchlight: Rm Ultraviolet, Visible Light or Infrared
--Force or Heat Ray: Rm
--Image Inducer: Gd ability to create up to 12 holographic duplicates.
-Energy Absorption (Electrical): May absorb up to Un Electrical per round. Maximum capacity is 100 points and that can be stored safely for up to 2 rounds. Longer storage requires a successful Endurance FEAT roll to avoid Rm damage each round until stored energy is depleted. Damage occurs to all within the same area, including Iron Man, whose Body Armor is ignored for this effect. Absorbed energy can be channeled through the armor’s weapons for Mn damage.
-Electrical Generation: Iron Man can electrify the surface of the armor at Rm intensity with a range of touch.
-Air Supply: When sealed, the armor has a 30 minute air supply.
-Protected Senses: Rm protection vs. high-intensity Light or Sonic. He does suffer 1 round of deafness or blindness while his senses adjust.
-Communications: Gd short-wave radio with 200 mile range
-Sensors: Gd, the armor is outfitted with the following sensors:
--Infrared Vision: 3 areas
--Radar and Sonar Detectors: 5 areas
-Roller Skates: In land speed (7 areas/round)
-Electronic Countermeasures: Ty radar invisibility and Ex resistance to external signals influencing armor performance.
-Pacemaker: This was required to keep Stark's injured heart beating. If the armor's chest plate is destroyed or is out of power, an immediate Endurance FEAT roll is required, and another Endurance FEAT roll every 10 rounds thereafter. Failure means that he loses 1 Endurance rank, but remains conscious. If he falls below Sh-0 Endurance, he dies. His Endurance rank can be stabilized in the usual manner.
-Accessory Belt: Miniature tools and devices stored in the armor’s belt and can be used with 1 round of preparation.
--Suction Cups: Gd wall-crawling on smooth surfaces
--Buzz saw: Rm cutting
--Sledgehammer: Strikes for In Blunt
--Digging: Gd land speed through Gd material (soil and light rock)
--Tear Gas Grenades: Ex

Talents: Engineering, Electronics, Business, Physics, Robotics, Guns, Martial Arts A, Pilot

Contacts: Stark Enterprises, The Avengers, Maria Stark Foundation, James Rhodes, Happy Hogan, Pepper Potts, S.H.I.E.L.D., Any Former Avenger