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Iron Man Armor Model 16

Iron Man

Tony Stark

F) Rm30/Ex20
A) In40/Gd10
S) Mn75/Gd10
E) Mn75/Gd10
R) In40
I) Ex20
P) Gd10

Health: 230/50 Karma: 70
Resources: In Pop: 35

Known Powers:
None

Equipment:
Iron Man Armor Model XVI: While certain cosmetic changes, such as the return to a horned faceplate, suggest a retro approach to the Model XVI, Mark 1, it is a definitive advancement on all previous models featuring refinement of many armor sub-systems and increased capability. It is capable of the following:
-Body Armor: In material, Am protection vs. Physical, Force, Heat and Cold, In protection vs. Corrosives, Mn protection vs. Energy, Un protection vs. Radiation and Electrical
-Force Field: Projectable up to 2 areas, it creates a Am force bubble large enough to cover an area to contain a small car.
-Flight: Sh-X airspeed (50 areas/round). The boot thrusters may be used as weapons, inflicting In Energy at a range of same area. Rerouting additional power can temporarily boost flight speed to Sh-Y (100 areas/round). Weapons and invisibility may not be used simultaneously.
-Variable Repulsors: Located in each gauntlet. At full power, they inflict Mn Force, 12 areas
-Pulse-Bolts: High-energy plasma weapons that inflict more damage at longer ranges. They have a maximum range of 10 areas, gaining 10 points of damage per area traveled. For example, they would do only Gd Energy to a target in an adjacent area and Un Energy damage to a target at maximum range. As these bolts travel relatively slowly, for every 3 areas the target gains a +1cs if they decide to try to dodge the attack.
-Magnetism: Am, 5 areas
-Electromagnetic Pulse: Can generate an electromagnetic pulse that shuts down all electrical devices in a 2-area radius for 6 minutes. The armor is also affected.
-Disruptor Field: Wide spectrum electromagnetic/gravimetric beam that disrupts electrical devices with Rm intensity with a range of 2 areas.
-Sonics: Am intensity Stun for 1-10 rounds to all within 3-area radius
-Ultra-Sonics (“Sonic Ramshot”): Focused high frequency tight-beam sonics cause In vibrational damage bypassing most body armor and material strength (treat as if protection or material is at -2cs of actual ranks), 2 areas
-Uni-Beam: Mounted in the center of the chest plate, the beam has a range of 5 areas and can produce the following effects:
--Searchlight: In Ultraviolet, Visible Light or Infrared
--Heat Ray: Am
--Image Inducer: Rm ability to create up to 12 holographic duplicates
--Laser: Am Energy
-Energy Absorption: May absorb up to Un Electrical per round. Maximum capacity is 400 points and that can be stored safely for up to 4 rounds. Longer storage requires a successful Endurance FEAT roll to avoid Mn damage each round until stored energy is depleted. Damage occurs to all within the same area, including Iron Man, whose Body Armor is ignored for this effect. Absorbed energy can be channeled through the armor’s weapons for Un damage. Most forms of non-concussive energy may be absorbed including Heat, Light and Electrical.
-Electrical Generation: Can electrify the surface of the armor at Am intensity with a range of touch.
-Tractor Beam: Generated from the gauntlets, projects a beam capable of grabbing or grappling with In Strength at a range of 5 areas.
-Micro-Munitions: Bomb pellets could be launched from his left gauntlet causing Rm damage to one full area and with a range of 6 areas.
-Override: disabling internal safety measures allows for armor strength or repulsor damage to be raised to Un or +1cs to any ability or power. After each round, a successful Yellow Gd FEAT roll is required or the armor is immobilized until repaired.
-Life Support: When sealed, the armor has a 3-hour sir supply. It also has a 2 day supply of recycled water.
-Protected Senses: Am protection vs. High-Intensity Light or Sonic attack. He does suffer 1 round of deafness or blindness while his senses adjust.
-Telepathic Inhibitors: Rm protection vs. Mind Control
-Targeting Computer: +1cs to hit on all distance weapons and automatically allows up to three different targets per turn to be fired upon with no loss of accuracy.
-Communications: In multi-spectrum communication with 2,000 mile range. An Integrated universal translator of In sophistication is included.
-Sensors: In, the armor is outfitted with the following:
--Infrared Vision: 5 areas
--Radar and Sonar Detectors: 15 areas
--Exotic Energy and Life Detectors: Range of 15 miles
-Fire Extinguisher: In fire-defeating foam, 1 area
-Electronic Counter Measures: In radar invisibility and Un resistance to external signals influencing armor performance

Talents: Engineering, Electronics, Business/Finance, Physics, Robotics, Firearms, Martial Arts A, Pilot, Multi-Lingual: (English, Japanese, Mandarin Chinese, Korean, French, Russian)

Contacts: Stark Enterprises, The Avengers, Maria Stark Foundation, James Rhodes, Happy Hogan, Pepper Potts, S.H.I.E.L.D., Any Former Avenger