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Iron Man Armor Model 11

Iron Man

Tony Stark

F) Rm30/Ty6
A) Rm30/Fe2
S) Mn75/Ty6
E) Mn75/Gd10
R) In40
I) Ex20
P) Ty6

Health: 210/24 Karma: 66
Resources: In Pop: 30

Equipment:
Variable Threat Response Battle Suit Armor: Stark donned an armor with more weaponry, which he called the War Machine. The Variable Threat Response Battle Suit is armed with the following:
-Body Armor: In material, Am protection vs. Physical, Force, Heat and Cold, In protection vs. Corrosives, Mn protection vs. Energy, Un protection vs. Radiation and Electrical
-Flight: Sh-X airspeed (50 areas/round). The boot thrusters may be used as weapons, inflicting In Energy at a range of same area.
-Repulsors: Located in each gauntlet, at full power they inflict Am Force, 10 areas
-Magnetism: In, 5 areas
-Sonics: Am Stun for 1-10 rounds to all within 3 area radius
-Mini-Cannon: A retractable gun located on the right forearm fires bursts of specialty 3.9mm ammunition with a range of 5 areas. He carries sufficient ammunition to fire a total of 10 times with any combination of ammo types.
--Armor-Piercing: Rm Shooting, penetrates up to Rm Body Armor and material with no damage reduction
--High Explosive: Rm damage to a single target
--Concussion: Rm Blunt
--Incendiary: Rm Fire
--Tear Gas: Rm intensity gas to a single target, reduces Fighting and Agility FEATs by -3cs for 1-10 rounds
--Smoke: Rm intensity, 1 area
--Tracer: Rm shooting, also causes Ty Fire damage and makes the projectile trajectory visible during day or night
--Flare: Gd Fire if fired at a target, but primarily used to illuminate an area. Ex illumination over a 2-area radius that lasts for 6 rounds.
-Flamethrower: Located on the left gauntlet, projects In Flame, 3 areas
-Missile Box: Optional shoulder mounted missile launcher, carrying up to 8 missiles, each with a range of 10 miles, Sh-Y flight (100 areas/round), In control and Rm body. It contains the following types of missiles:
--High Explosive: Am damage to one area
--Armor-Piercing: In Blunt, penetrates up to Am material and body armor with no reduction in damage
--Incendiary: In Fire to one area and Ex Fire to all adjacent areas
--Tear Gas: Rm intensity gas reduces Fighting and Agility feats by –3cs for 1-10 rounds over 2-area radius
--Fire Suppressant: In reduction of fire over 2-area radius
--Smoke: Rm intensity, 2-area radius
--Tactical Nuclear: Sh-X damage over a 2-area radius, also causes Ex Radiation
-Mini-Gun: Optional shoulder-mounted mini-gun carrying 1,800 caseless, spent uranium armor piercing rounds. The mini-gun can fire up to 1,800 single shots, 100 bursts (each burst is about 20 rounds) against a single target, or 10 bursts (each burst is about 200 rounds) that fill an entire area. A single shot causes Ex Shooting, a burst causes In Shooting. The mini-gun penetrates up to Rm Body Armor and material with no damage reduction. It has a maximum range of 5 areas
-Energy Sword: Mn Edge
-Energy Absorption: May absorb up to Un Electrical per round. Maximum capacity is 300 points and that can be stored safely for up to 3 rounds. Longer storage requires a successful Endurance FEAT roll to avoid Mn damage each round until stored energy is depleted. Damage occurs to all within the same area, including Iron Man, whose Body Armor is ignored for this effect. Absorbed energy can be channeled through the armor’s weapons for Mn damage. Most forms of non-concussive energy may be absorbed including Heat, Light and Electrical.
-Electrical Generation: Can electrify the surface of the armor at Am intensity with a range of touch
-Tractor Beam: Generated from the gauntlets, projects a beam capable of grabbing or grappling with Rm Strength at a range of 3 areas
-Air Supply: 1 hour
-Protected Senses: Am protection vs. high-intensity Light or Sonic. He does suffer 1 round of deafness or blindness while his senses adjust.
Advanced Targeting Computer: Provides +1cs to hit on all distance weapons. The computer and forward looking sensors on the missiles allow for independent, simultaneous targeting of both the shoulder mini-gun and missiles with In accuracy. As such, the firing of the mini-gun and missiles are in addition to any other actions taken by the character that round.
-Communications: Rm, short-wave radio with 200 mile range. An Integrated universal translator of Rm sophistication is included.
-Sensors: Rm, the armor has the following sensors:
--Infrared Vision: 3 areas
--Radar and Sonar Detectors: 5 areas
--Exotic Energy and Life Detectors: Range of 10 miles
--Fire Extinguisher: Rm Fire-defeating foam, 1 area
-Electronic Countermeasures: Rm radar invisibility and Un resistance to external signals influencing armor performance.

Limitations:
Paralysis: Due to a bullet injury to his spine, he is paralyzed below his waist and only able to walk when wearing a specifically modified suit of armor

Talents: Engineering, Electronics, Business, Physics, Robotics, Guns, Martial Arts A, Pilot

Contacts: Stark Enterprises, Avengers, Maria Stark Foundation, James Rhodes, S.H.I.E.L.D.