Iron Man
Tony Stark
F) Am50/Ex20
A) Am50/Ex20
S) Un100/Gd10
E) Un100/Gd10
R) In40
I) Ex20
P) Gd10
Health: 300/60 Karma: 70
Resources: Rm Pop: 50
Known Powers:
None
Equipment:
Iron Man Armor Mark 51: The Transformational Armor serves as an all-in-one tool set. The mostly hexagonal scales that comprise the surface of the armor can be commanded to shape themselves into different tools, glide planes, and more. The Tramsformational Armor enables the wearer the abilities shown below:
-Body Armor: Am material, Mn protection vs. Physical, Force, Heat and Cold, Am protection vs. Corrosives, Un protection vs. Energy, Sonics, Radiation and Electrical. Un resistance vs. the effects of an EMP
-Zero-Point Force Field: Projectable up to 10 areas, it creates a force bubble of Un strength large enough to cover an area to contain a small building.
--Force Blast: Un Force, 2-area radius
-Invisibility (Holographic): Mn
-Flight: Sh-Z airspeed (250 areas/round). The armor is able to accelerate to Sh-X airspeed (50 areas/round) on takeoff and reaches its top speed in 5 rounds. The boot thrusters may be used as weapons, inflicting In Energy at a range of same area.
-Advanced Repulsors: Located in each gauntlet at full power, they inflict Un Force at a range of 20 areas. It has the following power stunts:
--Targets with Energy Absorption abilities (ex. Captain Marvel, Havok) that normally could absorb these attacks instead take Force damage at -2cs
--Body Armor is less effective against these repulsors and is at -1cs protection
--Intangible targets that are out of phase (Kitty Pryde) or at low physical density (the Vision) still take damage, but at -2cs of repulsor intensity
-Magnetism: Am magnetic control, 5 areas
-Electromagnetic-Pulse: It can generate an electromagnetic pulse that shuts down all
electrical devices in a 2-area radius for 6 minutes. The armor is also affected.
-Disruptor Field: Wide spectrum electromagnetic/gravimetric beam that disrupts electrical devices with Am intensity with a range of 2 areas
-Sonics: Am intensity Stun for 1-10 rounds to all within 3-area radius.
-Ultra-Sonics: Focused high-frequency tight-beam sonics cause Am Vibrational damage bypassing most body armor and material (treat as if protection or material is at -2cs of actual ranks), 3 areas
-Uni-Beam: Mounted in the center of the chest plate, the beam has a range of 5 areas and can produce the following effects:
--Searchlight of Ultraviolet, Visible Light or Infrared: Am intensity
--Heat Ray: Am intensity
--Image Inducer: Am ability to create up to 12 holographic duplicates
--Laser: Am Energy
-Micro-munitions: Mn damage with a range of 15 areas
-Energy Absorption: May absorb up to Un Electrical per round. Maximum capacity is 1,000 points and that can be stored safely for up to 10 rounds. Longer storage requires a successful Endurance FEAT roll to avoid Mn damage each round until stored energy is depleted. Damage occurs to all within the same area, including Iron Man, whose Body Armor is ignored for this effect. Absorbed energy can be channeled through the armor’s weapons for +1cs damage. Most forms of non-concussive energy may be absorbed including Heat, Light and Electrical
-Electrical Generation: The armor can electrify its surface at Am Electrical with a range of touch.
-Taser: Am Electrical at a range of 5 areas.
-Tractor Beam: Generated from the gauntlets, projects a beam capable of grabbing or grappling with Am strength at a range of 5 areas
-Override: Disabling internal safety measures allows for +1cs to any ability or power. After each round, a successful Yellow Sh-Y FEAT roll is required or the armor is immobilized until repaired.
-Life Support: When sealed, the armor has a 24-hour air supply. It also has a 2 day supply of recycled water.
-Protected Senses: Mn protection vs. Blinding or Sonic
-Telepathic Inhibitors: Special circuitry provides Mn protection vs. Mind Control
-Targeting Computer: Provides +1cs to hit on all distance weapons and automatically allows up to 3 different targets per turn to be fired upon with no loss of accuracy.
-Communications: Mn Multi-Spectrum communication with 2,000-mile range. An Integrated universal translator of Mn sophistication is included
-Sensors: Mn, the armor is equipped with the following sensors:
--Infrared Vision: 10 areas
--Radar and Sonar Detectors: 30 areas
--Exotic Energy and Life Detectors: Range of 100 miles
-Fire Extinguisher: In fire-defeating foam, 1 area
-Electronic Counter Measures: Un radar invisibility and Sh-X resistance to external signals influencing armor performance.
-On-Board Artificial Intelligence: The On-Board A.I. is capable to perform the following:
--Cybernetic Communication: Am
--Substitute Am rank for Reason or Intuition FEAT rolls
--Operate the armor independently of the wearer
-Self-Repair/Self-Revival: Un, regains 30 health points (only damage taken by the armor can be repaired and not damage taken by the wearer) per round until fully healed.
--A destroyed armor can be restored in 3 hours.
-Nano-Machines: Nano-machines provide the armor with shape change at Am ability. Applications include:
--Creation of weapons that inflict Un damage of various types (Force, Energy, Cold, Heat) at a range of 20 areas.
--Creation of melee weapons and physical shields of Mn material
--“Hulkbuster” Form: -1cs on Fighting and Agility, +1cs to strength and Body Armor Physical protection rank. Gains Pr growth (10 feet tall, +1cs to be hit). No change in health.
--Chameleon Mode: In Blending
--Size Alteration: Pr shrinking (-1cs to hit) and growth (+1cs to hit)
--Thrusters: Boost speed to CL1000 (interplanetary)
--Creation of a second armor with identical abilities. This temporarily uses all available nano-machines resulting in both armors being unable to use self-repair and nano-machines for 1–10 hours.
--One round is required to affect the transformation
-Self-Destruct: Sh-X damage to one full area completely destroys the armor.
Talents: Engineering, Electronics, Business, Physics, Robotics, Firearms, Martial Arts A, Pilot, Multi-Lingual: (English, Japanese, Mandarin Chinese, Korean, French, Russian), Leadership
Contacts: Avengers, Dr. Amara Perera