Iron Man
Tony Stark
F) Rm30/Ex20
A) Rm30/Ex20
S) Un100/Gd10
E) Mn75/Gd10
R) In40
I) Ex20
P) Gd10
Health: 235/60 Karma: 70
Resources: Rm Pop: 50
Known Powers:
None
Equipment:
Iron Man Armor Model 55: This suit is most likely designed with the main purpose to operate as a regular motorbike as well. The armor additionally seems to possess many configurations. It has the following capabilities:
-Body Armor: Am material, Am protection vs. Physical, Force, Energy, Heat, Cold and Corrosives, Mn protection vs. Radiation and Electrical. Am resistance vs. the effects of an EMP
-Zero-Point Force Field: Projectable up to 5 areas it creates a force bubble of Un strength large enough to cover an area to contain a small building.
-Flight: Sh-X airspeed (50 areas per round). The boot thrusters may be used as weapons, inflicting In Energy at a range of same area.
-Advanced Repulsors: Up to Un Force, 20 areas
-Magnetism: Am magnetic control, 5 areas
-Electromagnetic-Pulse: Can generate an electromagnetic pulse that shuts down all electrical devices in a 2-area radius for 6 minutes. The armor is also affected.
-Disruptor Field: Wide spectrum electromagnetic/gravimetric beam that disrupts electrical devices with Am intensity with a range of 2 areas.
-Sonics: Am intensity Stun for 1-10 rounds to all within 3-area radius.
-Ultra-Sonics: Focused high frequency tight-beam sonics cause Am vibrational damage bypassing most body armor and material (treat as if protection or material is at -2cs of actual ranks). 3 area range.
-Uni-Beam: Mounted in the center of the chest plate, the beam has a range of 5
areas and can produce the following effects:
--Searchlight of Ultraviolet, Visible Light or Infrared: Am intensity
--Heat Ray: Am
--Image Inducer: Am ability to create up to 12 holographic duplicates
--Laser: Am Energy
-Electrical Generation: Iron Man can electrify the surface of the armor at Am intensity with a range of touch.
-Tractor Beam: Generated from the gauntlets, projects a beam capable of grabbing or grappling with In strength at a range of 5 areas.
-Micro-Munitions: Missiles causing Am damage to one area and with a range of 10 areas.
-Life Support: When sealed, the armor has a 12-hour air supply. It also has a 2 day supply of recycled water.
-Protected Senses: Mn protection vs. Blinding or Sonic
-Telepathic Inhibitors: Special circuitry provides Am protection vs. Mind Control
-Targeting Computer: Provides +1cs to hit on all distance weapons and automatically allows up to 3 different targets per turn to be fired upon with no loss of accuracy.
-Communications: Am multi-spectrum communication with 2,000 mile range. An Integrated universal translator of In sophistication is included.
-Sensors: Am, the armor has the following sensors:
-Infrared Vision: 5 areas
-Radar and Sonar Detectors: 15 areas
-Exotic Energy and Life Detectors: Range of 15 miles
-Fire Extinguisher: In fire-defeating foam, range of 1 area.
-Electronic Counter Measures: Am radar invisibility and Un resistance to external signals influencing armor performance.
-On-Board Artificial Intelligence: The On-Board A.I. is capable of the following:
--Cybernetic Communication: Am
--Substitute Am for Reason or Intuition FEAT rolls
--Operate the armor independently of the wearer.
-Inertial Dampeners: Absorb kinetic energy at Am rank. Reduce the speed of a falling object of up to 50 tons by -10 areas per round per round. Multiple dampeners allow for heavier objects to be slowed
-Self-Destruct: Sh-X damage to one full area completely destroys the armor.
-Motorcycle Mode: The armor can transform from (but not back as the tires are discarded) a conventional looking motorcycle. As a motorcycle, it has the following specs:
--Body: In
--Control: Am
--Speed: Sh-Y (14 areas/round)
Talents: Engineering, Electronics, Business/Finance, Physics, Robotics, Firearms, Martial Arts A, Pilot, Multi-Lingual: (English, Japanese, Mandarin Chinese, Korean, French, Russian), Leadership
Contacts: Stark Unlimited, Avengers, Wasp/Janet Van Dyne