Iron Man
Tony Stark
F) Gd10/Gd10
A) Gd10/Ty6
S) Mn75/Gd10
E) Un100/Gd10
R) In40
I) Ex20
P) Ty6
Health: 195/24 Karma: 66
Resources: In Pop: 30
Known Powers:
None
Equipment:
Iron Man Armor Model 4: The Iron Man Armor Model 4 was created when the previous Model was damaged beyond repair. It featured redesigned, sophisticated and miniaturized circuitry and an innovative suit-up mechanism. A refractory coating increased protection to various energies and radiation. It gives him the following abilities:
-Body Armor: The armor is made of Rm material reinforced by a magnetic field and
provides Am protection vs. Physical, Energy and Force, Rm protection vs. Heat, Cold and Corrosives, Un protection vs. Radiation and Electrical
Flight: Un airspeed (40 areas/round). The boot thrusters may be used as weapons, inflicting In Energy at a range of same area
-Repulsors: Am Force, 10 areas
-Magnetism: In, 5 areas
-Sonics: Am Stun for 1-10 rounds to all within 3-area radius
-Uni-Beam: Mounted in the center of the chest plate, the beam has a range of 3 areas and can produce the following effects:
--Searchlight: Rm Ultraviolet, Visible Light or Infrared
--Heat Ray: In
--Image Inducer: Gd ability to create up to 12 holographic duplicates
--Tractor Beam: Gd
--Laser: In Energy
-Energy Absorption (Electrical): May absorb up to Un Electrical per round. Maximum capacity is 300 points and that can be stored safely for up to 3 rounds. Longer storage requires a successful Endurance FEAT roll to avoid Mn damage each round until stored energy is depleted. Damage occurs to all within the same area, including Iron Man, whose Body Armor is ignored for this effect. Absorbed energy can be channeled through the armor’s weapons for Mn damage.
-Electrical Generation: Iron Man can electrify the surface of the armor at Am
intensity with a range of touch.
-Power Storage Pods: Two disk-like pods attached to his waist. When detached from the belt, but linked by cables, these pods can generate a broad spectrum induction field:
--Force Field: Rm
--Overload electronics within 3 areas with Ex intensity
--Fully detached and thrown up to 5 areas away for Am damage to one full area
--Without 1 pod the armor is -1cs on Fighting, Strength and Weapons intensity. Without both pods it is at -2cs and absorbed electrical energy may not be stored.
-Override: Disabling internal safety measures allows for armor strength or repulsor damage to be raised to Un or +1cs to any ability or power. After each round, a successful
Yellow Sh-0 FEAT roll is required or the armor is immobilized until repaired.
-Air Supply: When sealed, the armor has 2-hour air supply
-Protected Senses: Am protection vs. high-intensity Light or Sonic. He does suffer 1 round of deafness or blindness while his senses adjust.
-Communications: Rm short-wave radio with 200 mile range
-Sensors: Ex, the armor is outfitted with the following:
--Infrared Vision: 3 areas
--Radar and Sonar Detectors: 5 areas
--Exotic Energy and Life Detectors: 10 miles
-Roller Skates: In landspeed (7 areas/round)
-Freon Tablets: Single use Mn intensity Cold grenade, thrown up to 3 areas
-Fire Extinguisher: Rm Fire defeating foam, range of 1 area
-Hyper-Digging: Gd landspeed through Gd material (soil and light rock)
-Wall Crawling: Suction cups on his gauntlets and boots enable Gd clinging to smooth surfaces
-Electronic Countermeasures: Gd radar invisibility and Mn resistance to external signals influencing armor performance
-Pacemaker: Required to sustain his damaged heart.
Talents: Engineering, Electronics, Business, Physics, Robotics, Guns, Martial Arts A, Pilot
Contacts: Stark Enterprises, The Avengers, Maria Stark Foundation, James Rhodes, Happy Hogan, Pepper Potts, S.H.I.E.L.D., Any Former Avenger