Iron Man
Tony Stark
F) Rm30/Gd10
A) Rm30/Gd10
S) Mn75/Gd10
E) Mn75/Gd10
R) In40
I) Ex20
P) Gd10
Health: 210/40 Karma: 70
Resources: In Pop: 30
Known Powers:
None
Equipment:
Iron Man Armor Model 13: The Model XIII was one of the sleekest, streamlined and versatile models ever built. It was designed upon the use of modular component system that easily allowed mission specific modules to be integrated and swapped out as needed. The armor is offensively powerful and combat orientated. It gives Stark the following abilities:
-Body Armor: Rm material, Am protection vs. Physical, Force, Heat and Cold, Rm protection vs. Corrosives, Mn protection vs. Energy, Un protection vs. Radiation and Electrical
-Flight: Sh-X airspeed (50 areas/round). The boot thrusters may be used as weapons, inflicting In Energy at a range of same area
-Repulsors: Located in each gauntlet. At full power, they inflict Am Force at a range of 10 areas
-Magnetism: In, 5 areas
-Electromagnetic Pulse: Can generate an electromagnetic pulse that shuts down all electrical devices in a 2-area radius for 6 minutes. The armor is also affected.
-Disruptor Field: Wide spectrum electromagnetic/gravimetric beam that disrupts electrical devices with Rm intensity with a range of 2 areas.
-Sonics: Am intensity Stun for 1-10 rounds to all within 3-area radius
-Uni-Beam: Mounted in the center of the chest plate, the beam has a range of 3 areas and can produce the following effects:
--Searchlight: Rm Ultraviolet, Visible Light or Infrared
--Heat Ray: In
--Image Inducer: Gd ability to create up to 12 holographic duplicates
--Laser: Am Energy
-Energy Absorption: May absorb up to Un Electrical per round. Maximum capacity is 300 points and that can be stored safely for up to 3 rounds. Longer storage requires a successful Endurance FEAT roll to avoid Mn damage each round until stored energy is depleted. Damage occurs to all within the same area, including Iron Man, whose Body Armor is ignored for this effect. Absorbed energy can be channeled through the armor’s weapons for Mn damage. Most forms of non-concussive energy may be absorbed including Heat, Light and Electrical
-Electrical Generation: Can electrify the surface of the armor at Am intensity with a range of touch.
-Tractor Beam: Generated from the gauntlets, projects a beam capable of grabbing or grappling with Rm strength at a range of 3 areas
-Override: Disabling internal safety measures allows for armor strength or repulsor damage to be raised to Un or +1cs to any ability or power. After each round, a successful Yellow Ty FEAT roll is required or the armor is immobilized until repaired.
-Air Supply: When sealed, the armor has a 1-hour air supply
-Protected Senses: Am protection vs. high-intensity Light or Sonic. He does suffer 1 round of deafness or blindness while his senses adjust.
-Advanced Targeting Computer: Provides +1cs to hit on all distance weapons and automatically allows up to three different targets per turn to be fired upon with no loss of accuracy.
-Communications: Rm shortwave radio with 200 mile range. An Integrated universal translator of Rm sophistication is included.
-Sensors: Rm, the armor is outfitted with the following:
--Infrared Vision: 3 areas
--Radar and Sonar Detectors: 5 areas
--Exotic Energy and Life Detectors: 10 miles
-Fire Extinguisher: Rm fire-defeating foam, 1 area
-Electronic Counter Measures: Rm radar invisibility and Un resistance to external signals influencing armor performance.
Modules: Unless specified all modules are of In material. Stark has utilized the following modules:
-Full Spectrum Scanalyzer with Adamantium-Tipped probe: Missile containing sensors designed to penetrate up to Un material and return detailed sensory information. If used offensively, it does Rm Edge, 5 areas
-Magnetic Rail-Gun Launcher with Explosive Shells: Am damage, penetrates up to Am material or body armor with no reduction in damage, 5 areas
-Semi-Fluid Polymer Compound: Can project an dark adhesive liquid that covers a target and hardens in 1 round to Am material and can absorb up to Am Electrical from the target per round, 3 areas
-EM Field Generator: Summons Mn intensity lightning from the atmosphere into any target within the same area as the generator. The process takes 1-10 rounds depending on atmospheric conditions. The effect also produces an electronics negating electromagnetic pulse that shuts down electrical devices in the target area with Mn intensity. Clings to the target with In strength.
Talents: Engineering, Electronics, Business/Finance, Physics, Robotics, Firearms, Martial Arts A, Pilot
Contacts: Stark Enterprises, Avengers, Maria Stark Foundation, James Rhodes, S.H.I.E.L.D.