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Iron Man

Iron Man

F) In40/Ex20
A) In40/Ex20
S) Un100/Ex20
E) Un100/Rm30
R) Am50
I) In40
P) Gd10

Health: 280/90 Karma: 100
Resources: In Pop: 40

Known Powers:
High-Yield Arc Reactor: The armor and Stark's own body are powered by the high-yield arc reactor mounted in his chest. The high output of the arc reactor has given Stark the following:
-Electrical Generation: Rm, range of same area
-Energy Detection: In
-Enhanced Senses: In
-Levitation: Pr
-Force Field: Rm protection for a limited period of 1–10 rounds
-Multi-Tasking: Able to perform up to 3 actions in the same round without any required FEAT rolls.

Equipment:
Iron Man Armor Model 42: The Model XLII was a test-bed armor used by Stark to explore different subsystems and technologies. It was powered by a central repulsor technology (RT) cores and multiple secondary RT cores. Repulsors are improved in power and range. It is constructed of a liquid smart-metal that could be carried in a briefcase and form into the armor on command when needed. It has the following power stunts:
-Body Armor: Am material, Am protection vs. Physical, Force, Heat, Cold and Corrosives, Mn protection vs. Energy, Un protection vs. Radiation and Electrical. Mn resistance vs. EMP
-Zero-Point Force Field: Project up to 5 areas, it creates an Un force bubble large enough to cover an area to contain a small building.
-Invisibility (Holographic): Am
-Flight: Jet boots and a vectored repulsor field allow for Sh-Z airspeed (200 areas/round). The boot thrusters may be used as weapons, inflicting In Energy at a range of same area.
-Advanced Repulsors: Located in each gauntlet, Up to Un Force, 20 areas
-Magnetism: Am, 5 areas
-Electromagnetic Pulse: Can generate an electromagnetic pulse that shuts down all electrical devices in a 2-area radius for 6 minutes. The armor is also affected.
-Disruptor Field: Wide spectrum electromagnetic/gravimetric beam that disrupts electrical devices with Am intensity, 2 areas
-Sonics: Am intensity Stun for 1-10 rounds to all within 3-area radius
-Ultra-Sonics: focused high frequency tight-beam sonics cause Am vibrational damage bypassing most body armor and material strength (treat as if protection or material is at -2cs of actual ranks), 3 areas
-Uni-Beam: Mounted in the center of the chest plate, the beam has a range of 5 areas and can produce the following effects:
--Searchlight: Am Ultraviolet, Visible Light or Infrared
--Heat Ray: Am
--Image Inducer: Am ability to create up to 12 holographic duplicates
--Laser: Am Energy
-Energy Absorption: May absorb up to Un Electrical per round. Maximum capacity is 800 points and that can be stored safely for up to 8 rounds. Longer storage requires a successful Endurance FEAT roll to avoid Mn damage each round until stored energy is depleted. Damage occurs to all within the same area, including Iron Man, whose Body Armor is ignored for this effect. Absorbed energy can be channeled through the armor’s weapons for + 1cs damage. Most forms of non-concussive energy may be absorbed including Heat, Light and Electrical.
-Electrical Generation: Can electrify the surface of the armor at Am intensity with a range of touch
-Tractor Beam: Generated from the gauntlets, projects a beam capable of grabbing or grappling with In strength, 5 areas
-Micro-munitions: Missiles causing Am explosive damage to one full area and with a range of 10 areas.
-Override: Disabling internal safety measures allows for +1cs to any ability or power. After each round, a successful Yellow Un FEAT roll is required or the armor is immobilized until repaired.
-Life Support: When sealed, the armor has a 12-hour air supply. It also has a 2 day supply of recycled water.
-Protected Senses: Mn protection vs. high-intensity Light or Sonic attack
-Telepathic Inhibitors: Am protection vs. Mind Control
-Targeting Computer: Provides +1cs to hit on all distance weapons and automatically allows up to 3 different targets per turn to be fired upon with no loss of accuracy.
-Communications: Am multi-spectrum communication with 2,000 mile range. An Integrated universal translator of In sophistication is included.
-Interstellar Communications: Un technology allows for holographic communication across a range of, at least, 700 light-years. It is also possible to remotely control armor at this range. An Integrated universal translator of Mn sophistication is included.
-Sensors: Am, the armor is equipped with the following types of sensors:
--Infrared Vision: 5 areas
--Radar and Sonar Detectors: 15 areas
--Exotic Energy and Life Detectors: 15 miles
-Fire Extinguisher: In fire-defeating foam, 1 area
-Electronic Countermeasures: Am radar invisibility and Un resistance to external signals influencing armor performance.
-On-Board Artificial Intelligence: The On-Board A.I. is capable of the following:
--Cybernetic Communication: Am
--Substitute Am rank for Reason or Intuition FEAT rolls
--Operate the armor independently of the wearer.
-Self-Destruct: Sh-X explosive damage to one full area completely destroys the armor.
Modules: Various temporary optional systems could easily be installed. Stark has used the following types:
-Taser: Mn Electrical, 10 areas
-UV Laser: Mn Energy, 15 areas
-Missile Launcher: Mn explosive damage to a full area at a range of 10 miles
-Hacking Unit: Mn Cybernetic Communication and Control
-Booster: Thrusters mounted on his back increase flight speed to CL1000 airspeed (interplanetary)

Talents: Engineering, Electronics, Business, Physics, Robotics, Firearms, Martial Arts A, Pilot, Multi-Lingual: (Japanese, Mandarin Chinese, Korean, French, Russian), Leadership

Contacts: Stark Resilient, The Avengers, Maria Stark Foundation

Tony Stark

Iron Man in Flight



Mobile Armory




Mobile Armory

Body: Mn
Speed: Am airspeed
Control: In
Protection:

As the Model XLII did not employ the use of nano-technology, it featured the return to the modular concept in order to maintain flexibility in terms of multi-mission capability. The armor could deploy along with a Mobile Armory, a flying warehouse and robotic construction facility, about the size of a large shipping sea container, that contained modular components, replacement parts, even entire alternate armors. It could repair any amount of damage taken by the armor (not the wearer) at the rate of 5 health points per round. It also carried up to 6 alternate armors. Entirely new modules could be designed and constructed in 1–10 days.