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Iron Man Armor Model 9

Iron Man

Tony Stark

F) Ex20/Gd10
A) Ex20/Ty6
S) Mn75/Gd10
E) Un100/Gd10
R) In40
I) Ex20
P) Ty6

Health: 215/24 Karma: 66
Resources: In Pop: 30

Known Powers:
None

Equipment:
Iron Man Armor Model 9: the Iron Man Armor Model 9 was designed and constructed following the destruction of the previous armor. It gives him the following abilities:
-Body Armor: The armor is made of Rm material reinforced by a magnetic field and provides Am protection vs. Physical, Force, Heat and Cold, Rm protection vs. Corrosives, Mn protection vs. Energy, Un protection vs. Radiation and Electrical
-Force Field: Redirecting all available power to the magnetic field reinforcing his body armor increases protection vs. Mn Physical and Force and Un to Energy. Weapon systems and detection system may not be used when the force field is in operation. Use is limited to 5 rounds per hour.
-Energy Shield: A small circular shield generated from the gauntlet could negate Energy of up to Un intensity. Fighting FEAT roll required to block incoming attacks.
-Flight: Sh-X airspeed (50 areas/round). The boot thrusters may be used as weapons, inflicting In Energy at a range of same area.
-Repulsors: Located in each gauntlet. At full power, they inflict Am Force, 10 areas
-Pulse-Bolts: Redesigned experimental high-energy plasma weapons that inflict more damage at longer ranges. They have a maximum range of 10 areas, gaining 10 points of damage per area traveled. For example, they would do only Good Energy to a target in an adjacent area and Un Energy damage to a target at maximum range. As these bolts travel relatively slowly, for every 2 areas the target gains a +1cs if they decide to try to dodge the attack.
-Magnetism: In, 5 areas
-Electromagnetic Pulse: Can generate an electromagnetic pulse that shuts down all electrical devices in a 2-area radius for 6 minutes. The armor is also affected, but retains sufficient power for his full strength, normal mobility (not flight), life support and sensor to remain functional.
-Disruptor Field: Wide spectrum electromagnetic/gravimetric beam that disrupts electrical devices with Rm intensity, 2 areas
-Sonics: Am Stun for 1-10 rounds to all within 3-area radius
-Uni-Beam: Mounted in the center of the chest plate, the beam has a range of 3 areas and can produce the following effects:
--Searchlight: Rm Ultraviolet, Visible Light or Infrared
--Heat Ray: In
--Image Inducer: Gd ability to create up to 12 holographic duplicates
--Laser: Am Energy
-Energy Absorption: May absorb up to Un Electrical per round. Maximum capacity is 300 points and that can be stored safely for up to 3 rounds. Longer storage requires a successful Endurance FEAT roll to avoid Mn damage each round until stored energy is depleted. Damage occurs to all within the same area, including Iron Man, whose Body Armor is ignored for this effect. Absorbed energy can be channeled through the armor’s weapons for Mn damage. Most forms of non-concussive energy may be absorbed including Heat, Light and Electrical
-Electrical Generation: Can electrify the surface of the armor at Am intensity with a range of touch.
-Tractor Beam: Generated from the gauntlets, projects a beam capable of grabbing or grappling with Rm strength at a range of 3 areas
-Override: Disabling internal safety measures allows for armor strength or repulsor damage to be raised to Un or +1cs to any ability or power. After each round, a successful Yellow Pr FEAT roll is required or the armor is immobilized until repaired.
-Pencil-Laser: Precision laser emitters in index fingers Rm Energy, 3 areas
-Air Supply: 1 hour
-Protected Senses: This feature provides Am protection vs. high-intensity Light or Sonic. He does suffer 1 round of deafness or blindness while his senses adjust.
-Advanced Targeting Computer: Provides +1cs to hit on all distance weapons and automatically allows up to 3 different targets per turn to be fired upon with no loss of accuracy.
-Communications: Rm short-wave radio with 200 mile range. An Integrated universal translator of Rm sophistication is included.
-Sensors: Rm, the armor is outfitted with the following sensors:
--Infrared Vision: 3 areas
--Radar and Sonar Detectors: 5 areas
--Exotic Energy and Life Detectors: 10 miles
-Freon Spray: Projected from his finger tip, Mn Cold, 5 areas
-Fire Extinguisher: Rm Fire defeating foam, 1 area
-Hyper-Digging: Gd landspeed through Gd material (soil and light rock)
-Electronic Countermeasures: Rm radar invisibility and Un resistance to external signals influencing armor performance.

Talents: Engineering, Electronics, Business, Physics, Robotics, Guns, Martial Arts A, Pilot

Contacts: Stark Enterprises, The Avengers, Maria Stark Foundation, James Rhodes, Happy Hogan, Pepper Potts, S.H.I.E.L.D., Any Former Avenger