Iron Man
Tony Stark
F) Rm30/Ex20
A) Rm30/Gd10
S) Un100/Gd10
E) Mn75/Gd10
R) In40
I) Ex20
P) Gd10
Health: 235/50 Karma: 70
Resources: In Pop: 35
Known Powers:
None
Equipment:
Iron Man Armor Model 19: Stark began work on the Model XIX, Mark 1. The design was centered around the use of Synth-Kinetic Interface Nano-fluid (S.K.I.N.) a lightweight liquid-like alloy that when hardened remained flexible, but approached the strength of low-grade Adamantium. The model was significantly larger than most previous designs, particular in the upper torso and shoulders. The armor has the following capabilities:
-Body Armor: The armor incorporates the use of a flexible, liquid-metal called S.K.I.N. of Un material. This provides the armor with Mn protection vs. Physical, Force, Energy, Heat, Cold, Corrosives, Un protection vs. Radiation and Electrical
-Force Field: Project up to 2 areas, it creates an Am force bubble large enough to cover an area to contain a small car.
-Invisibility (Holographic): Am, due to the intense power requirements when in operation, weapons, force field and flight are unavailable.
-Flight: Jet boots and an anti-gravity field allow for Sh-X airspeed (50 areas/round). The boot thrusters may be used as weapons, inflicting In Energy at a range of same area. Rerouting additional power can temporarily boost flight speed to Sh-Y (100 areas/round). Weapons and invisibility may not be used simultaneously.
-Variable Repulsors: Located in each gauntlet, up to Mn Force, 12 areas
-Pulse-Bolts: High-energy plasma weapons that inflict more damage at longer ranges. They have a maximum range of 10 areas, gaining 10 points of damage per area traveled. For example, they would do only Gd Energy to a target in an adjacent area and Un Energy to a target at maximum range. As these bolts travel relatively slowly, for every 3 areas, the target gains +1cs if they decide to try to dodge the attack.
-Magnetism: Am, 5 areas
-Electromagnetic Pulse: Can generate an electromagnetic pulse that shuts down all electrical devices in a 2-area radius for 6 minutes. The armor is also affected.
-Disruptor Field: Wide spectrum electromagnetic/gravimetric beam that disrupts electrical devices with Rm intensity, 2 areas
-Sonics: Am intensity Stun for 1-10 rounds to all within 3-area radius
-Ultra-Sonics: Focused high frequency tight-beam sonics cause In vibrational damage bypassing most body armor and material (treat as if protection or material is at -2cs of actual ranks), 2 areas
-Uni-Beam: Mounted in the center of the chest plate, the beam has a range of 5 areas and can produce the following effects:
--Searchlight: In Ultraviolet, Visible Light or Infrared
--Heat Ray: Am
--Image Inducer: Am ability to create up to 12 holographic duplicates
--Holographic Disguise: Am
--Laser: Am Energy
-Energy Absorption: May absorb up to Un Electrical per round. Maximum capacity is 500 points and that can be stored safely for up to 5 rounds. Longer storage requires a successful Endurance FEAT to avoid Mn damage each round until stored energy is depleted. Damage occurs to all within the same area, including Iron Man, whose Body Armor is ignored for this effect. Absorbed energy can be channeled through the armor’s weapons for
Un damage. Most forms of non-concussive energy may be absorbed including Heat, Light and Electrical. Additionally, an incoming energy attack could be instantly absorbed and redirected back to its firer with Ex accuracy.
-Electrical Generation: Can electrify the surface of the armor at Am intensity with a range of touch.
-Micro-Munitions: Small missiles could be launched from his left gauntlet, causing In explosive damage to one full area and with a range of 10 areas.
-Override: Disabling internal safety measures allows for +1cs to any ability or power. After each round, a successful Yellow Ex FEAT is required or the armor is immobilized until repaired.
-Life Support: When sealed, the armor has a 3-hour sir supply. It also has a 2 day supply of recycled water.
-Protected Senses: Am protection vs. high-intensity Light or Sonic attack. He does suffer 1 round of deafness or blindness while his senses adjust
-Resistance to Mind Control: In protection vs. Mind Control
-Targeting Computer: Provides +1cs to hit on all distance weapons and automatically allows up to 3 different targets per turn to be fired upon with no loss of accuracy.
-Communications: In multi-spectrum communication with 2,000 mile range. An Integrated universal translator of In sophistication is included.
-Sensors: In, the armor is equipped with the following sensors:
--Infrared Vision: 5 areas
--Radar and Sonar Detectors: 15 areas
--Exotic Energy and Life Detectors: 15 miles
-Fire Extinguisher: In fire-defeating foam, 1 area
-Electronic Countermeasures: In radar invisibility and Un resistance to external signals influencing armor performance.
-Energy-Projector: The armor could form the following out of energy:
--Energy Sword: Mn Edge
--Energy Sshield: Mn material, a Fighting FEAT would be required to block incoming attacks. The shield can be extended into a personal protective force field of Am strength
-Tractor Beam: In strength, 5 areas
-Smart Probes: Six semi-autonomous flying drones could be launched from storage compartments found on the back of the model. They had possessed the following capabilities:
--Flight: Am airspeed (25 areas/round)
--Control: In
--Body: Rm
--Mini-Repulsors: Rm Force, 2 areas
--Tractor Beam: Rm strength with a range of same area
--Sensors (as per the armor)
--Could be used as smart bombs causing Am explosive damage to a full area.
-On-Board Artificial Intelligence: The On-Board A.I. is capable of the following:
--Cybernetic Communication: In
--Substitute In rank for Reason or Intuition FEAT rolls
--Operate the armor independently of the wearer.
Talents: Engineering, Electronics, Business, Physics, Robotics, Firearms, Martial Arts A, Pilot, Multi-Lingual: (Japanese, Mandarin Chinese, Korean, French, Russian)
Contacts: Stark Enterprises, The Avengers, Maria Stark Foundation, James Rhodes, Happy Hogan, Pepper Potts, S.H.I.E.L.D., Any Former Avenger