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Rescue

Rescue

Virginia Potts

F) Rm30/Ty6
A) In40/Gd10
S) Mn75/Gd10
E) Mn75/Ex20
R) Gd10
I) Ty6
P) Gd10

Health: 220/46 Karma: 26
Resources: Rm Pop: 15

Known Powers:
Repulsor Tech Node: Thanks to the Repulsor Tech node implanted in her chest, which is linked to her brain, Pepper is able to interact with different types of energies and forces a normal human can't. The R.T. node acts like a new sense for its user. It enhances the metabolism, core strength, reaction time, and reflexes. The armor and her body are powered (Un intensity power source) by the high-yield arc reactor mounted in his chest. The high output of the arc reactor has given her the following:
-Energy Discharge: In Energy, range of same area
-Enhanced Senses: Rm Sight and Hearing
-Levitation: Ex

Equipment:
The 1616 Armor: The Rescue Armor has been described as an emergency search and rescue unit,[6] for which its abilities are focused solely on defense and protection. It provides Rescue with the following:
-Body Armor: Am material, Am protection vs. Physical, Force, Heat, Cold and Corrosives, Mn protection vs. Energy, Un protection vs. Radiation and Electrical. Am resistance to EMP
-Force Field Generation: Projectable up to 5 areas, it creates a force bubble of Am strength large enough to cover an area to contain a small building.
-Tractor Beams: Am strength to push, pull or hold objects at a range of 5 areas
-Flight: Sh-Y airspeed (100 areas/round)
-Magnetism: Am, 5 areas
-Electromagnetic Pulse: Can generate an electromagnetic pulse that shuts down all electrical devices in a 2-area radius for 6 minutes. The armor is also affected.
-Disruptor Field: Wide spectrum electromagnetic/gravimetric beam that disrupts electrical devices with Am intensity, 2 areas
-Uni-Beam: Mounted in the center of the chest plate, the beam has a range of 5 areas and can produce the following effects:
--Searchlight: Am ultraviolet, visible light or Infrared
-Utility Lasers: Am intensity emitters in the fingertips may be used for cutting or as tool at a range of contact
-Energy Absorption: May absorb up to Un Electrical per round. Maximum capacity is 500 points and that can be stored safely for up to 5 rounds. Longer storage requires a successful Endurance FEAT to avoid Mn damage each round until stored energy is depleted. Damage occurs to all within the same area, including Rescue, whose Body Armor is ignored for this effect. Absorbed energy can be channeled through the armor’s force fields for +1cs intensity. Most forms of non-concussive energy may be absorbed including Heat, Light and Electrical.
-Electrical Generation: Can electrify the surface of the armor at Am intensity with a range of touch.
-Life Support: When sealed, the armor has a 6-hour air supply. It also has a 2-day supply of recycled water
-Protected Senses: Mn protection vs. high-intensity Light or Sonic
-Resistance to Mind Control: Am protection vs. Mind Control
-Communications: Am multi-spectrum communication with 2000-mile range. An Integrated universal translator of In sophistication is included.
-Sensors: Am, the armor is equipped with the following sensors:
--Infrared Vision: 5 areas
--Radar and Sonar Detectors: 15 areas
--Exotic Energy and Life Detectors: 15 miles
-Fire Extinguisher: In fire defeating foam, 1 area
-Electronic Counter Measures: In radar invisibility and Un resistance to external signals influencing armor performance.
-Self-Destruct: Sh-X explosive damage to one full area completely destroys the armor.
-On-Board Artificial Intelligence: (J.A.R.V.I.S.): J.A.R.V.I.S. is capable of the following:
--Cybernetic Communication: Am
--Substitute Am rank for Reason or Intuition FEAT rolls
--Operate the armor independently of the wearer.

Talents: Business/Finance, Computers

Contacts: Iron Man/Tony Stark

Pepper Potts