Jasper Sitwell
F) Ty6
A) Ty6
S) Gd10
E) In40
R) Fe2
I) Pr4
P) Sh-0
Health: 62 Karma: 62
Resources: Gd Pop: 20
Known Powers:
Undead: Jasper Sitwell is now a zombie. The nature of his return has yet to be determined. This gives him the following abilities:
-Invulnerabilities: Sitwell doesn't suffer any effects from Stun or Kill results, although he can still be Slammed.
-Immune to Disease, Gas, Heat, Cold and Extreme Pressure: Cl1000
-Self-Sustenance: He does not need to breathe and can survive indefinitely when sub,erged or buried
-Regeneration: Pr (4 points/turn), to facilitate this regeneration, he must consume human or animal flesh at least once per week. This is normally provided for him by his keepers at S.T.A.K.E. headquarters
-Uncanny Luck: While a zombie, Sitwell still has some inkling of consciousness in him. Although he has no reason to have any Karma, he has demonstrated an uncanny ability to fire his gun or otherwise successfully complete some action with uncanny result. This includes what might normally be considered an impossible FEAT. At the beginning of each mission, he receives 80 Karma points to be spent (the player must announce he is spending Karma prior to rolling). However, if the result of the original roll is a critical failure (a roll of 01-10), then something spectacularly awful happens (suc as blowing himself up with a rocket propelled grenade launcher). What specifically happens is up to the Judge
Equipment:
Colt Auto: Ex Shooting, 3 areas
Talents: Marksmanship, Martial Arts A, E
Contacts: Howling Commandos