The Juggernaut
Cain Marko
F) Rm30
A) Ty6
S) Un100
E) Un100
R) Ty6
I) Ty6
P) Gd10
Health: 236 Karma: 22
Resources: Gd Pop: -30
Known Powers:
Cyttoraak Powers: The Juggernaut possesses the Crimson Gem of Cyttorak. After wielding the Enigma Force, Juggernaut's powers are greatly diminished. Its mystical energies give him the following abilities:
-Body Armor: Mn protection vs. Physical and Energy
-Force Field: CL3000 Force Field covering his entire body that protects against Radiation, Toxins, Corrosives, Cold, Heat and Gasses. It provides Mn protection vs. Magical attacks, but none against psionic attacks.
-Self-Sustenance: No need to eat, breathe or drink and he is unaffected by disease.
-Regeneration: Juggernaut can recover 100 points of health, but only in a round he is not injured again.
-Movement: Juggernaut can move 2 areas/round and he should be treated as CL1000 material to be stopped. He pays no attention to force field or objects of less than In strength. Those of greater force will slow him down to 1 area/round.
Equipment:
Body Armor: Am protection vs. Physical and Energy
Helmet: Am material helmet and skullcap of mystic material, these provide Un protection vs. Psionic
Limitations:
Nanites: As a member of the Thunderbolts, Juggeranut has been controlled by nanites. Should Juggernaut not be following orders, the nanites can be activated by remote to cause power loss and intense pain, effectively stunning him.
Talents: Military Background
Contacts: The Thunderbolts